RimWorld

RimWorld

112 ratings
Imprisonment On The Go! (Continued)
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Mod, 1.3, 1.4, 1.5, 1.6
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786.532 KB
1 Nov, 2024 @ 9:50pm
8 Jul @ 1:02pm
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Imprisonment On The Go! (Continued)

Description
This is a continuation of Imprisonment On The Go! (Make Pawns Prisoners Without Beds) originally created by AgentBlac.

So far nothing has been changed about how this mod works compared to its predecessor. I've created new source files by decompiling the assembly, cleaned up the decompiled code so that it looks like a human being wrote it, and recompiled it against the current RimWorld assembly.


This mod makes it possible to capture downed pawns as prisoners without the need to have a securely enclosed prisoner bed on the same map. Such prisoners are shackled and slow-moving, but could still make an attempt to escape if not secured by the time they regain their mobility.


When you have downed an enemy pawn, simply select one of your colonists, then right click the downed enemy and select the Imprison option from the float menu. It's as simple as that.


Locks
Load this mod after the Locks mod


Inglix
Recompiled the mod to update it for RimWorld 1.5

AgentBlac
The original author of this mod, which I have enjoyed using for many years
Originally created for RimWorld Alpha 17 and was updated up to RimWorld 1.4


Thirite[gitlab.com], UnlimitedHugs, and Haplo_X1
AgentBlac attributed some of their learning to examining code written by these mod authors.



Imprisonment On The Go! (Continued) © 2024 by Inglix is licensed under CC BY-NC-SA 4.0[creativecommons.org].

This license enables reusers to distribute, remix, adapt, and build upon the material in any medium or format for noncommercial purposes only, and only so long as attribution is given to the creator. If you remix, adapt, or build upon the material, you must license the modified material under identical terms.
27 Comments
Inglix  [author] 8 Jul @ 1:04pm 
Updated for 1.6. If anyone encounters any issues please report them along with a link to your log file.
Inglix  [author] 7 Jul @ 9:21pm 
For anyone still wondering but resisting the urge to nag me, I plan on updating this before Odyssey releases later this week.
Raluzo 30 Jun @ 5:37am 
Thank you so much for working on it! I can't imagine playing without this anymore. I cant believe how much it adds to the game, specially with factional war and real ruins n stuff <3
Papito 20 Jun @ 1:56am 
Oh no worries. Thanks for informing us!
Inglix  [author] 19 Jun @ 10:53am 
Yes, I intend to support this for 1.6, just haven't gotten to it yet.
Papito 18 Jun @ 12:47pm 
Will this get updated?
lol 10 Jun @ 8:47am 
Is there a way to operate prisoners right on the battlefield? In vanilla game it requires enclosed room
Inglix  [author] 28 May @ 7:24am 
@rout: That's not the point of this mod. This just allows you to make a downed pawn a prisoner while remaining on the current map, regardless of whether that is a colony map or a caravan map, without the need to drag them to a prison first.

Is it strictly necessary? Not in many cases. I just find it logical to be able to put restraints on someone immediately rather than waiting until I've dragged them halfway across the map to a prison cell first.
Head 25 May @ 7:10pm 
Is this mod actually needed though? When reforming a caravan, you can take any downed pawns with you (making them a prisoner already)
Prometheus 13 May @ 4:13am 
I don't know why 1.5 removed the ability to arrest enemy babies/toddlers, but this restored the capacity to do so. 10/10!