RimWorld

RimWorld

Imprisonment On The Go! (Continued)
28 Comments
Stellar Harbour 14 Jul @ 10:55am 
Do you know how I can tend them without drafting pawn?
Inglix  [author] 8 Jul @ 1:04pm 
Updated for 1.6. If anyone encounters any issues please report them along with a link to your log file.
Inglix  [author] 7 Jul @ 9:21pm 
For anyone still wondering but resisting the urge to nag me, I plan on updating this before Odyssey releases later this week.
Raluzo 30 Jun @ 5:37am 
Thank you so much for working on it! I can't imagine playing without this anymore. I cant believe how much it adds to the game, specially with factional war and real ruins n stuff <3
Papito 20 Jun @ 1:56am 
Oh no worries. Thanks for informing us!
Inglix  [author] 19 Jun @ 10:53am 
Yes, I intend to support this for 1.6, just haven't gotten to it yet.
Papito 18 Jun @ 12:47pm 
Will this get updated?
lol 10 Jun @ 8:47am 
Is there a way to operate prisoners right on the battlefield? In vanilla game it requires enclosed room
Inglix  [author] 28 May @ 7:24am 
@rout: That's not the point of this mod. This just allows you to make a downed pawn a prisoner while remaining on the current map, regardless of whether that is a colony map or a caravan map, without the need to drag them to a prison first.

Is it strictly necessary? Not in many cases. I just find it logical to be able to put restraints on someone immediately rather than waiting until I've dragged them halfway across the map to a prison cell first.
Head 25 May @ 7:10pm 
Is this mod actually needed though? When reforming a caravan, you can take any downed pawns with you (making them a prisoner already)
Prometheus 13 May @ 4:13am 
I don't know why 1.5 removed the ability to arrest enemy babies/toddlers, but this restored the capacity to do so. 10/10!
Raluzo 25 Mar @ 10:30am 
@weregamer It will wander around and basically behave like a wild man wandering around. It will acces some spots such as nutrient paste drippers. Important notes: They wont have a prison breaklk chance, they wont attempt too at all. You can still interact with them like normal prisoners, but resistances get lowered way slower (poor mood)

Also i just wanna thank you for bringing this mod into 1.5
I never played before but this has been my absolute favourite mod in combination with real ruins, faction war and more faction interaction. You can go on war sides and imprison fallen victims and take them with you - its soooooo fun.
You can imrprison the nanited pawns from ancients ruins and complexes - its insanely fun to mess around with.
BEE-YEEEEETCH 19 Jan @ 11:28am 
Hi. I've made a Russian translation. You can add it directly to your mod. I will use the Steam Workshop page only to address any inaccuracies.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2916773696
weregamer 19 Jan @ 10:07am 
A couple of questions:

What happens when the pawn needs to sleep? Does having no bed directly or indirectly affect their breakout chance (since there are no walls around their nonexistent bed)?

If I build beds (before or after imprisoning them) or take them home in a caravan, will they convert to regular prisoners?
TWalker014 22 Nov, 2024 @ 7:12am 
Excited to try this out! Can captured prisoners be loaded on to vehicles from the VVE mod?
momoxmochi 13 Nov, 2024 @ 12:32am 
Awesome, thank you for the 1.5 update!
Inglix  [author] 12 Nov, 2024 @ 12:07pm 
Small update to add a mod option that toggles whether the shackle sound is played when you imprison someone. Setting is enabled by default.
Halfman 7 Nov, 2024 @ 11:44pm 
@Archotech Also wondering if i should make the switch, what incompatibilites do you mean?
psodica 7 Nov, 2024 @ 3:13pm 
Works Perfectly. Thank you
Limfjorden 7 Nov, 2024 @ 1:38pm 
@Archotech What incompatibilities are you talking about?
Archotech 7 Nov, 2024 @ 5:26am 
Mad respect. I switched from Arrest Here to this due to all the weird incompatibilities that mod had, this is wonderful!
Halfelfaedyn 4 Nov, 2024 @ 6:13pm 
It was hard to play without this. Forgot it wasn't part of the original game. TY!!
InVinoVeritas 3 Nov, 2024 @ 10:38pm 
I literally just came across some wounded enemies that wanted to spare, but every time I go to tend to them in an attempts to just let them go, but they just get up and attack the pawn that healed them, and often ends up with said wounded enemy getting obliterated by crossfire. Now I can at least attempt to humanly imprison them, instead of outright killing them.
Futstub 3 Nov, 2024 @ 1:51am 
So can I imprison a pawn on a map created from a caravan and then take him with me?
GoGoShrimpDaddy 2 Nov, 2024 @ 7:39pm 
And here I was today asking myself as I was playing "Hey, what ever happened to that mod?" And here I am, good stuff!
BladeofSharpness 2 Nov, 2024 @ 7:22am 
I say bravo!
Latex Santa 2 Nov, 2024 @ 6:00am 
Good stuff, thanks.
HIM🐀 2 Nov, 2024 @ 3:43am 
yeeeaaaah baby
thank you