RimWorld

RimWorld

User Media Props
97 Comments
ferny  [author] 17 hours ago 
@Dwarven Luck-e No worries
Dwarven Luck-e 17 hours ago 
i found it this was hardcore user error on my part i apologize
Dwarven Luck-e 17 hours ago 
when i go to options> mod options this mod doesn't appear under the list of available options unless im going about it the wrong way to open the menu to the props
ferny  [author] 17 hours ago 
@Dwarven Luck-e What do you mean?
Dwarven Luck-e 17 hours ago 
I cant seem to get the menu to appear in my mod menu when I have this enabled any ideas?
Heavy & Ze Medic 11 Jul @ 10:30am 
@ferny

I look forward it. Thank you for this. You've completed my playthroughs.
ferny  [author] 11 Jul @ 3:52am 
v8 - added mod icon
ferny  [author] 11 Jul @ 3:52am 
i'll add this in the next major update
Heavy & Ze Medic 8 Jul @ 1:21pm 
@ferny
Part 2:
- Aligning it with schedule usages would really make that feature even better, so that when those sounds do go off, your pawns stop or start working. Or maybe every "Sunday" at the set time, a church bell sound goes off and your religious ideology pawns go to meditate in the temple simultaneously.

The uses are essentially endless when you get creative, but for my personal usage currently, I'd be using it to roleplay my colony HQ's PA system signalling shift changes for the pawns.
Heavy & Ze Medic 8 Jul @ 1:20pm 
@ferny
Part 1:
- Roleplay uses would be prominent. For example, if you're roleplaying as a military base, you could use it to make a morning alarm go off, pretend a fighter jet or a convoy is driving by outside the map tile every 3 or 5 days, etc. If you're playing as a ideological group, maybe certain sounds occur on different days.

For me, I use it to roleplay sound effects from a game going off. In Frostpunk, there's a morning announcement and horn that goes off at 8 AM, signalling the beginning of the workday, with different lines each time (Thus having the feature to set different lines for different days), and an evening announcement and horn that goes off at 6 PM, signalling the end of the work day.
ferny  [author] 8 Jul @ 1:00pm 
@Heavy & Ze Medic Maybe. Give me some interesting use cases for it.
Heavy & Ze Medic 8 Jul @ 12:59pm 
@ferny Would you ever consider adding a feature to set media to play on certain days and or hours?
ferny  [author] 8 Jul @ 11:38am 
v7 - updated to 1.6
Touka 7 Jul @ 4:42pm 
yay thank you
ferny  [author] 7 Jul @ 4:01pm 
@Touka Oh was it not? Whoops. I have the update ready
Touka 7 Jul @ 2:04pm 
will this be updated?
Heavy & Ze Medic 25 Jun @ 8:20pm 
If you could update this to have it play on set days and or hours, this would complete it for me entirely. Please do this, it would be great.
SolarFlare1234 10 Jun @ 8:11pm 
incredible mod
ferny  [author] 6 Jun @ 1:44am 
v6 - applying changes to media no longer closes the menu, so you can quickly test stuff right away and only close it when its exactly what you want
fantasia5thsymphony 12 May @ 9:40pm 
Oh just realized I asked this a while ago lol, sorry about that
fantasia5thsymphony 12 May @ 9:39pm 
would it be possible to manually type the x, y, and height/width adjustment for the props? It's annoying trying to be specific with these sensitive sliders
ferny  [author] 16 Apr @ 10:33am 
v5 - fixed hidden designator change from VFE props
Xenomorph 11 Apr @ 6:29am 
awesome mod, this looks very useful!!
ferny  [author] 27 Mar @ 8:38pm 
v4 - fixed incident sounds playing on loop
ferny  [author] 27 Mar @ 8:38pm 
@Нубас fixed
remanedur 23 Mar @ 2:35am 
could we potentially get a way to manually paste a file path anyways? since in some cases i would prefer to navigate externally/paste a file path to a folder i already have open
ferny  [author] 20 Mar @ 10:46am 
@Нубас Will check
Нубас 20 Mar @ 10:28am 
for some reason the incident triggered sounds never stop playing even when the incident is over
Нубас 19 Mar @ 12:06pm 
epic mod. The only thing that would make this better is the ability to upload multiple audio files to be played in random order
ferny  [author] 9 Mar @ 1:42am 
v3 - added ability to play sounds on incidents, added ability to make sound tied to UI and not world
Combine Elite 22 Feb @ 10:44am 
dang
ferny  [author] 22 Feb @ 10:43am 
@Tancred Idk probably not
Combine Elite 22 Feb @ 10:42am 
does this work in 1.4?
Dinomyte 11 Feb @ 1:59pm 
ok for some reason making a modmanager local copy fixed it XD
Dinomyte 11 Feb @ 1:19pm 
yeah made sure their all up to date and everything, i do have like a bilion mods but i cant imagine any of them messing with JUST this mod specifically
ferny  [author] 11 Feb @ 1:16pm 
@Dinomyte Do you have the dependency More Prop Categories?
Dinomyte 11 Feb @ 1:14pm 
it doesnt seem to work for me, i have it installed but theres no media icon in the props menu D:
fantasia5thsymphony 19 Jan @ 3:30pm 
Yo could you please make the draw size and adjustment options type-able rather than simply sliders? getting .01 on a slider is not impossible but frustrating
StupidBaby 24 Dec, 2024 @ 2:59am 
yet another good idea
Osadniczek140 5 Dec, 2024 @ 7:09am 
For some reason pictures loaded from the main windows pictures folder load correctly, but a picture 4 folders deep into the pictures folder always disappears once you reload the save
Black_Overlord 23 Nov, 2024 @ 10:05am 
Finally i can fill my colony with custom propoganda posters... BTW can you please add an option to make individual props to actually work like propoganda for Ideology DLC?
HydroFrog64 11 Nov, 2024 @ 1:46pm 
What if we could do this with customizable genes? Imagine a rimworld Voice acted by all your friends, without the need to know how to mod, each friend with their own voice gene, or colonist that all have a png of Danny Devito as their face.
I Scream a Peem 10 Nov, 2024 @ 11:52am 
thanks ferny. i love you
mayonnaise 9 Nov, 2024 @ 9:02am 
finally, Voices of the Void style gameplay
bruhberdly 9 Nov, 2024 @ 8:23am 
Ah, I see thanks!
ferny  [author] 9 Nov, 2024 @ 7:10am 
@bruhberdly No worries, it's in the architect menu -> furniture -> bottom left it's the blue button that says build props
bruhberdly 9 Nov, 2024 @ 6:00am 
Sorry of this is a dumb question but where is the props menu?
ferny  [author] 9 Nov, 2024 @ 4:58am 
@bruhberdly Just put down the image/audio from the props menu, then click on it and click set image/set sound
bruhberdly 9 Nov, 2024 @ 4:44am 
How do you guys find the in game file browser?
shidotoku 8 Nov, 2024 @ 11:57pm 
finally i can make ram ranch the soundtrack of my colony