Survivalist: Invisible Strain

Survivalist: Invisible Strain

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Patch for Extended Equipment
   
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Tags: IsMod
File Size
Posted
Updated
1.235 MB
4 Nov, 2024 @ 12:06am
17 Nov, 2024 @ 9:01am
5 Change Notes ( view )

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Patch for Extended Equipment

Description
Patch for Extended Equipment [1.4].
Now uses SIS Hide Recipe to hide the detach recipes out of inventory.


Temporary fix for the following:
  • fixed Recipe Attach Grip to Kriss uses silencer
  • fixed Equipment Scar-L not able to use Armor Piercing AR Ammo
  • fixed Equipment SPAS12 not able to use slugs (ignored the "slug" version of SPAS12 which is redundant now)
  • fixed Equipment Recurve Bows (3 color variants) not using standard categories (they should appear near other ranged weapon when sorting inventory by category)
  • added carbon arrows as ammo for Recurve Bows
  • made the following not combinable: AR15 variants, KrissVector variants, PPSh41. For existing stacks, they will have to be manually separated in inventory, after which they should no longer combine.


Additional:
  • (Caution) allows removal of weapon attachments from supported weapons. This only recovers the indicated attachment and the rest of the weapon is gone. I've tried to use SIS Extended Crafting framework to see if I can get multiple products from recipes, but that mod seems to be out of date and throws exception when added to the game so this is about the best that can be done with just data modding.
8 Comments
拉丝 14 Nov, 2024 @ 7:30pm 
Ok, thanks for the mod
sf  [author] 14 Nov, 2024 @ 3:55pm 
The gun grouping can prob be done. I'll try to do it when I have time next.
As for manufacturing .50 and slug though, those are kinda beyond the scope of this mod. This is meant as a patch, not really an expansion.

e.g., some items are meant to be rare(?) and non-craft able. If it is to be done, it should prob be done as a separate mod, so people can choose whether they want it or not.
拉丝 14 Nov, 2024 @ 2:28pm 
.50 bullets and slug bullets should be added to the crafting recipe
拉丝 14 Nov, 2024 @ 2:28pm 
Two guns with the same accessories can be purchased separately in the Merchant's backpack to update the bullets in unlimited quantities, please separate the guns
拉丝 14 Nov, 2024 @ 2:27pm 
Sawn-off Shotgun and Super Shorty Shotgun can't use slug
sf  [author] 14 Nov, 2024 @ 5:38am 
Ok turns out to be straight forward. Common is used by both story and sandbox anyways.
I've added carbon arrows as ammo for the recurve bow but I don't have to time to test thoroughly until after weekends. So pls report any bugs if you find them.
sf  [author] 14 Nov, 2024 @ 5:12am 
I've personally never seen carbon arrows before. Where did you get it in-game?
I did a quick search and found that carbon arrows is not part of "base story" but common module for quests. I'll check more carefully when I have more time after weekends. If there are no dependency problems (like potentially introduce unnecessary dependency), I can add it in.
拉丝 14 Nov, 2024 @ 4:55am 
Need recurve bow can be used
Carbon arrows