Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for manufacturing .50 and slug though, those are kinda beyond the scope of this mod. This is meant as a patch, not really an expansion.
e.g., some items are meant to be rare(?) and non-craft able. If it is to be done, it should prob be done as a separate mod, so people can choose whether they want it or not.
I've added carbon arrows as ammo for the recurve bow but I don't have to time to test thoroughly until after weekends. So pls report any bugs if you find them.
I did a quick search and found that carbon arrows is not part of "base story" but common module for quests. I'll check more carefully when I have more time after weekends. If there are no dependency problems (like potentially introduce unnecessary dependency), I can add it in.
Carbon arrows