Survivalist: Invisible Strain

Survivalist: Invisible Strain

Patch for Extended Equipment
8 Comments
拉丝 14 Nov, 2024 @ 7:30pm 
Ok, thanks for the mod
sf  [author] 14 Nov, 2024 @ 3:55pm 
The gun grouping can prob be done. I'll try to do it when I have time next.
As for manufacturing .50 and slug though, those are kinda beyond the scope of this mod. This is meant as a patch, not really an expansion.

e.g., some items are meant to be rare(?) and non-craft able. If it is to be done, it should prob be done as a separate mod, so people can choose whether they want it or not.
拉丝 14 Nov, 2024 @ 2:28pm 
.50 bullets and slug bullets should be added to the crafting recipe
拉丝 14 Nov, 2024 @ 2:28pm 
Two guns with the same accessories can be purchased separately in the Merchant's backpack to update the bullets in unlimited quantities, please separate the guns
拉丝 14 Nov, 2024 @ 2:27pm 
Sawn-off Shotgun and Super Shorty Shotgun can't use slug
sf  [author] 14 Nov, 2024 @ 5:38am 
Ok turns out to be straight forward. Common is used by both story and sandbox anyways.
I've added carbon arrows as ammo for the recurve bow but I don't have to time to test thoroughly until after weekends. So pls report any bugs if you find them.
sf  [author] 14 Nov, 2024 @ 5:12am 
I've personally never seen carbon arrows before. Where did you get it in-game?
I did a quick search and found that carbon arrows is not part of "base story" but common module for quests. I'll check more carefully when I have more time after weekends. If there are no dependency problems (like potentially introduce unnecessary dependency), I can add it in.
拉丝 14 Nov, 2024 @ 4:55am 
Need recurve bow can be used
Carbon arrows