Total War: WARHAMMER II

Total War: WARHAMMER II

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Custom Legendary Lords for Vampire Coast - WH2 - Standard Version
   
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Tags: mod, Units
File Size
Posted
Updated
1.919 MB
4 Nov, 2024 @ 2:42am
2 Mar @ 4:55am
3 Change Notes ( view )
You need DLC to use this item.

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Custom Legendary Lords for Vampire Coast - WH2 - Standard Version

Description
This mod contains four new Legendary Lords for the vampire coast faction. They are all original characters with their own unique skills, bonuses and abilities.
This mod is for Total War: Warhammer 2, however, if you rather want to play the Warhammer 3 version click here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3439879168

Disclaimer:
I am not a game developer or a warhammer lore expert but i have tried my best to ensure that the characters are balanced and somewhat lore-friendly. These characters are also vastly different from other conventional lords with skills and abilities that might appear overpowered, underpowered, strange, weird or outright silly.

Standard or Distributed?
This mod comes in two versions; standard and distributed.

Standard gives the player (and ONLY the player) all four characters at the start of a new game, should they play any of the four Vampire Coast sub-factions. Most suited for singleplayer and seeing all that the mod has to offer.

Distributed gives all four sub-factions one lord each (details below) regardless if you play the Vampire Coast or not. This one is intended for multiplayer, roleplaying or if you are playing an entirely different faction and want the AI to use the lords.

Distributed version can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3360051065

DO NOT USE BOTH MODS At THE SAME TIME! It would most definitely break the game.

Features:
- 4 new custom made legendry lords, available for both Vortex and Mortal campaign.
Elizabeth "Deadeye" Ghastly, The Vampire Pirate Gunnery Specialist (The Awakened, Harkon's Faction)
Henry Krellington, The Powerful Vampire Pirate Necromancer (The Dreadfleet, Noctilus' Faction)
William "Billy" Bones, The Exiled Wight Lord, and his wife Ophelia Bones (The Drowned, Cylostra's Faction)
Salastor Fortune-Finder, The Mercenary Captain From Tilea (Pirates of Sartosa, Saltspite's Faction)
- Quest Battles! All four legendary lords have their own quest battle, with powerful and useful rewards. All quests unlock when the corresponding lord reaches level 8. (Some of the quests might be hard to beat, so be prepared!)
- Ship Building! They all have access to ship building, as well as their own unique buildings.
- New units! Everyone (except for Salastor for reasons to be discovered) have a unique unit they can recruit.
- Skillpoint dump! All the lords come with a skillpoint dump incase you use any extra skill point mods alongside this one.

Known Issues:
- The quest battle campaign map locations are a bit weird and does not make a lot of sense, but it is the best I can do to ensure that the quests work in both the vortex and mortal campaign without messing with the start_pos_tables. (Which is a pain by the way!)
- The quest battles can be fought by anyone, so make sure you use the correct character for the right quest.
- The quest rewards items do not automatically equip to any character when gained like in the regular game, so you will have to manually equip them. The items are although locked to their corresponding lord so only they can equip them.
- The portraits for these characters in the fleet offices screen are "squished and stretched" for some unknown reason. I have tried my hardest to fix this but i just cannot figure it out.
- Is the mod SFO compatible? No clue! I have never used it myself. Use at own risk, I suppose.

If you have any questions, run into any issues or have cool ideas, please leave a comment!
If you do run in to a issue and want to tell me, please tell me if you used the Standard or Distributed version.

If you like the mod and want to support you can send a donation through Ko-fi with this link!
https://ko-fi.com/sebbelanian

Special thanks:
Cryswar for writing several great modding guides that I used (a lot) to achieve this.
Mixu and their "Mixu's Legendary Lords 1" mod, I had to take a peek at the mod to figure out how to do certain things.
Zathoth and their "Generals and Heroes Maximum Level 60 2 points per Level" mod for giving inspiration and the know-how to add a skillpoint dump.

I wish you smooth sailing!
7 Comments
Abdullah Cthullu 31 May @ 6:56pm 
Other cool ideas might be new Skaven, such a Skryre master engineer who is obsessed with acquiring the magic and technological secrets of the elves. His abilities might revolve around fighting elves and somehow making terrain like magical forests and islands habitable for skaven, corrupting elven landmarks in the process.
Sebbelanian  [author] 10 Jan @ 7:23am 
@Oni Guy I definetly could make more of these mods, however I would need to think of an interesting idea for a special lord. All of these lords had a cool idea behind them when I made them.

My plans right now is to maybe port this mod to WH3 since I now own it. Maybe... but probably... but also maybe...
Oni Guy 10 Jan @ 5:35am 
I REALLY love the idea of this mod and have similar thoughts myself regarding making something like this. Sometimes you don't want to be a named, powerful, canon character.

Sometimes you just wanna be a jobber who can rise to greatness.

Do you have plans on making any more of these?
Sebbelanian  [author] 3 Jan @ 6:38am 
@frisoulisgiorgos You will have to own the DLC in order to use these lords. I'll change it so it says so on this page.
frisoulisgiorgos 2 Jan @ 3:48pm 
can i use it if i dont own the dlc?
Sebbelanian  [author] 18 Dec, 2024 @ 8:01am 
@Shippyship Unfortunatly I can't for I do not own game. It's to expensive and seems to be not as great as Warhammer 2. I would have done the mod for Warhammer 3 if I owned it, but I had already put all my eggs in this basket, so to speak.
Shippyship 18 Dec, 2024 @ 5:46am 
Can yu port this to 3??