STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

78 ratings
Better / Fixed Czerka Salvager
4
4
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
42.368 KB
4 Nov, 2024 @ 9:18am
1 Change Note ( view )

Subscribe to download
Better / Fixed Czerka Salvager

Description
About This File
============================================
Better / Fixed Czerka Salvager – OzilsEyes
============================================

We all know how annoying the Czerka Salvager can be on our lightside play throughs. He sometimes decides to just stop dead until you run back, sometimes just gets stuck walking around objects or through doorways....

This patch will better / fix the Czerka Salvager in the Telos underground. Currently he gets stuck on objects, you have to run back sometimes – it’s not ideal.

Now he will follow your party, if he does fall behind or get stuck for whatever reason, will warp towards your party. The leaving script has also been fixed to accommodate my new script, it has been cleaned up & now has a check for combat before initiating too.

He now walks towards the door and fades out instead of sprinting in the same spot for 5 seconds before disappearing.


Install:
=================

Subscribe



Uninstall:
=================

Unsubscribe


Legal Disclaimer
=================

All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Feel free to use these however you see fit, if you do upload elsewhere or use as part of a mod, please just leave a line of credit to myself.


Credits:
OzilsEyes – Deadlystream


Tools used:

tslpatcher
Holocron Toolset
KOTOR Scripting Tool

Special thanks to all creators / developers of these tools
13 Comments
Mr. Fire N Forget 10 Jun @ 1:55am 
Part of me feels like the best solution would have been that, if you agree to help him, you and he get teleported to the first room of the facility. He says thanks and runs outside, companions react, and then you have to crawl through the facility a second time.
The twist? An actual downside; helping him reach the entrance causes the security systems to reset and more droids to enter the facility, making the whole facility harder. Then you'd not just be spending a few extra minutes on him; you'd be actively making your mission & survival harder.
「lollipop chainsaw」 8 May @ 9:24am 
On my last save he just vanished. It's like he broke, not even just his pathfinding, he completely disappeared. I wish I would've seen this mod before now because this guy is genuinely bork.
serek heterogenizowany♿ 18 Jan @ 9:24am 
It took 20 years to fix it.
WangYeet 17 Jan @ 7:16pm 
we got working salvager pathing before GTA6
vinny.marcellino 10 Jan @ 10:12pm 
Sometimes, it's the little things. I actually love being LS and doing every LS choice I encounter. But this worm-headed f*cker makes me consider just burning the galaxy, lol. Finally a fix for that
exiled 19 Dec, 2024 @ 6:01pm 
you're doing gods work son.
i gave you 4 different awards for this because of how nice this change is.
OreshnikMonkey 12 Dec, 2024 @ 6:30pm 
Long have I waited...
serek heterogenizowany♿ 11 Dec, 2024 @ 11:39am 
RCM compatible?
JimmyRustles 9 Dec, 2024 @ 5:17pm 
THE MOD WE ALL KNOW WE WANTED AND NEEDED. You are the true Hero of KOTOR 2.
OzilsEyes  [author] 29 Nov, 2024 @ 9:19am 
It's a stressful experience