STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

Better / Fixed Czerka Salvager
13 Comments
Mr. Fire N Forget 10 Jun @ 1:55am 
Part of me feels like the best solution would have been that, if you agree to help him, you and he get teleported to the first room of the facility. He says thanks and runs outside, companions react, and then you have to crawl through the facility a second time.
The twist? An actual downside; helping him reach the entrance causes the security systems to reset and more droids to enter the facility, making the whole facility harder. Then you'd not just be spending a few extra minutes on him; you'd be actively making your mission & survival harder.
「lollipop chainsaw」 8 May @ 9:24am 
On my last save he just vanished. It's like he broke, not even just his pathfinding, he completely disappeared. I wish I would've seen this mod before now because this guy is genuinely bork.
serek heterogenizowany♿ 18 Jan @ 9:24am 
It took 20 years to fix it.
WangYeet 17 Jan @ 7:16pm 
we got working salvager pathing before GTA6
vinny.marcellino 10 Jan @ 10:12pm 
Sometimes, it's the little things. I actually love being LS and doing every LS choice I encounter. But this worm-headed f*cker makes me consider just burning the galaxy, lol. Finally a fix for that
exiled 19 Dec, 2024 @ 6:01pm 
you're doing gods work son.
i gave you 4 different awards for this because of how nice this change is.
OreshnikMonkey 12 Dec, 2024 @ 6:30pm 
Long have I waited...
serek heterogenizowany♿ 11 Dec, 2024 @ 11:39am 
RCM compatible?
JimmyRustles 9 Dec, 2024 @ 5:17pm 
THE MOD WE ALL KNOW WE WANTED AND NEEDED. You are the true Hero of KOTOR 2.
OzilsEyes  [author] 29 Nov, 2024 @ 9:19am 
It's a stressful experience
phoenixetdraco 24 Nov, 2024 @ 10:51am 
Thank god you fixed the Czerka himbo. Easily the worst part about getting Bao Dur influence.
OzilsEyes  [author] 13 Nov, 2024 @ 7:58am 
Yeah it does
William Tutore 10 Nov, 2024 @ 8:34am 
Does that work with the RCM?