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Wiring it directly to a Junction box also seems to not fix the issue
Docking port power transfer ( the in-game tooltip refers to it as 'charging dock' )
is the system for connecting electrical power between docked vessels & stations.
Some submarines have this feature built-in but only allows power to flow in one direction. This submarine ( and almost all of my other subs ) has a switch that allows changing between taking in power - such receiving charger from a mothership or station, or outputting power - such as to provide temporary power to another vessel or station or wreck.
The yellow lever in the airlock switches between these two power flow directions.
Lever flipped down = 'input', flipped up = 'output'.
( for example this can be used fairly easily to save fuel during campaign when docked to a station )
I probably wouldn't bother making a full remaster, but I could make an updated & vanilla version of the Myrith.
The Vanguard certainly feels like a great continuation to the Stiletto, most of the utility and style with less problems, I quite like it and will most likely be using it for a few runs. As for the Berith, which was and still is my favourite sub, it'd be wonderful to see a similar model- so, with no rush attached of course, I'll be looking forward to that.
Your chosen route of campaign-focused subs is more than likely for the best, certainly one I support; I play practically exclusively Campaign after all. Though I have found I gain ample fresh ideas for main-line items after trying to make something completely different.
Best of days friend, I'll be keeping an eye out for whatever you make here.
An exact 1 to 1 remake is unlikely ( the 'Marauder 2' was a big exception ), but I'll probably be making a future submarine similar to the 'Berith' including a drone.
As for Stiletto, not just mod issues but sheer game optimization makes a revisit to it unlikely.
( The 'Vanguard' and/or the 'Bottlenose' are kind of the spiritual successors to it, with the 'Vanguard' being for smaller crews and the 'Bottlenose' for larger ones. )
It's not confirmed, but I might at some point launch a new series of mods - as a sort of 'sequel' to legacy EK. If I do, it's likely vertical engines and other iconic items & weapons will be returning (where possible), although as previously stated game optimization prevents me from doing anything as crazy as the 'Stiletto's in terms of complexity.