Barotrauma

Barotrauma

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EK Vega Mk-I
   
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4 Nov, 2024 @ 6:40pm
7 Dec, 2024 @ 5:04pm
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EK Vega Mk-I

Description
EK 'Vega' Mk-I
Heavy Combat Shuttle

A dedicated "very small crew" campaign submarine.
Made as a little break from doing large submarines, based off of comment suggestions.

"A nimble strike craft designed by the Europan Independent Marine for use as a high speed escort, attack, and marine boarding vessel. The Vega class is extremely heavily armed for it's size, with it's most notable armament being a large chin mounted flak turret. It's substantial weapon load comes at the cost of most crew amenities, possessing only basic on-board medical & fabrication facilities. However it's survivability is somewhat improved by a deployable repair-foam system."

Role: Scout ( Patrol / Shuttle / Strike-craft )
Tier: 2
Price: 18,000 Mk
Recommended Crew: 3 - 5
Size: 24x7m
Horizontal Speed: 28 ( 32 with upgrades )
Vertical Speed: -19,26
Cargo Capacity: 4 Boxes
Magazine Capacity: 12 Shells, 18 Boxes
Vessel Strength: Medium
Vessel Maintenance: Low / Small-Crew
Recommended Difficulty: Medium
Recommended Crew Experience: Experienced

Notable Features:
  • Under-deck ballast
  • Repair-foam system
  • Small engineering room
  • Small medical closet
  • Small weapons locker
  • Docking port power transfer
  • Drainage duct system

Weapon Systems:
  • x1 Flak Cannon (Heavy Turret-Mount)
  • x2 Coilgun (Turret-Mount)
  • x2 Empty Hardpoint (Turret-Mount)
  • Depth Charge Launcher (Fixed Mount)

Lever in upper airlock toggles docking port charging/discharging.

Lever in command activates foam canisters.

Stock Reactor Controller Trim: 0.02 - 75 Stock Battery Controller Trim: 101 - 15

I don't really have any specific plans for more submarines, feel free to suggest what kind of subs you are interested in seeing made. For example: should I bother making more industrial/cargo submarines like the Huxley, or a newer up-to-date carrier submarine, or maybe a submarine less campaign focused and more roleplay/traitors oriented?

-with the new DLC announcement, honestly expect releases of submarines to be more infrequent again as I don't have much motivation to invest in this game now.

( Also expect that potential "EK mods remaster" to not happen after all )
21 Comments
Jpc1023 19 May @ 9:46am 
The Status Monitor seems to sometimes have power which eventually runs out or not have any power at all and I'm unable to find the reason as to why
Wiring it directly to a Junction box also seems to not fix the issue
Videogames  [author] 8 Apr @ 8:19pm 
Red Cross doesn't exist anymore, remember? They got dissolved due to UN budget cuts, so now war crimes are legal and the only humanitarian aid that's available these days is from a crappy bootleg company called "Green Cross"
Operator 8 Apr @ 5:30pm 
What the heck are you even on about, go away....
myru 8 Apr @ 4:53pm 
I noticed there's an ILLEGAL red cross in this workshop item. Unfortunately, the united states comes to your house and executes you if you have any red cross of any kind within any videogame media. please remove it before the fbi visits your doorstep
Videogames  [author] 29 Dec, 2024 @ 6:25pm 
@派大
Docking port power transfer ( the in-game tooltip refers to it as 'charging dock' )
is the system for connecting electrical power between docked vessels & stations.

Some submarines have this feature built-in but only allows power to flow in one direction. This submarine ( and almost all of my other subs ) has a switch that allows changing between taking in power - such receiving charger from a mothership or station, or outputting power - such as to provide temporary power to another vessel or station or wreck.

The yellow lever in the airlock switches between these two power flow directions.
Lever flipped down = 'input', flipped up = 'output'.

( for example this can be used fairly easily to save fuel during campaign when docked to a station )
派大 29 Dec, 2024 @ 2:41am 
Docking port power transfer what that ? thx
Videogames  [author] 14 Nov, 2024 @ 9:20pm 
@Soft Head
I probably wouldn't bother making a full remaster, but I could make an updated & vanilla version of the Myrith.
Zentradi 14 Nov, 2024 @ 5:15am 
@videogames what about an updated EKM Myrith Mk-VI?
Commissar Sheremetev 8 Nov, 2024 @ 6:07pm 
Wonderful to hear overall; if you do end up making your own series of mods to support future builds I'd definitely be keeping an eye on it; certainly a fine idea to elevate the new generations of submarines for a game that is, admittedly, quite different from back then in several respects.

The Vanguard certainly feels like a great continuation to the Stiletto, most of the utility and style with less problems, I quite like it and will most likely be using it for a few runs. As for the Berith, which was and still is my favourite sub, it'd be wonderful to see a similar model- so, with no rush attached of course, I'll be looking forward to that.

Your chosen route of campaign-focused subs is more than likely for the best, certainly one I support; I play practically exclusively Campaign after all. Though I have found I gain ample fresh ideas for main-line items after trying to make something completely different.

Best of days friend, I'll be keeping an eye out for whatever you make here.
Videogames  [author] 8 Nov, 2024 @ 5:37pm 
@Irina Sheremetev
An exact 1 to 1 remake is unlikely ( the 'Marauder 2' was a big exception ), but I'll probably be making a future submarine similar to the 'Berith' including a drone.

As for Stiletto, not just mod issues but sheer game optimization makes a revisit to it unlikely.
( The 'Vanguard' and/or the 'Bottlenose' are kind of the spiritual successors to it, with the 'Vanguard' being for smaller crews and the 'Bottlenose' for larger ones. )
It's not confirmed, but I might at some point launch a new series of mods - as a sort of 'sequel' to legacy EK. If I do, it's likely vertical engines and other iconic items & weapons will be returning (where possible), although as previously stated game optimization prevents me from doing anything as crazy as the 'Stiletto's in terms of complexity.