Barotrauma

Barotrauma

EK Vega Mk-I
21 Comments
Jpc1023 19 May @ 9:46am 
The Status Monitor seems to sometimes have power which eventually runs out or not have any power at all and I'm unable to find the reason as to why
Wiring it directly to a Junction box also seems to not fix the issue
Videogames  [author] 8 Apr @ 8:19pm 
Red Cross doesn't exist anymore, remember? They got dissolved due to UN budget cuts, so now war crimes are legal and the only humanitarian aid that's available these days is from a crappy bootleg company called "Green Cross"
Operator 8 Apr @ 5:30pm 
What the heck are you even on about, go away....
myru 8 Apr @ 4:53pm 
I noticed there's an ILLEGAL red cross in this workshop item. Unfortunately, the united states comes to your house and executes you if you have any red cross of any kind within any videogame media. please remove it before the fbi visits your doorstep
Videogames  [author] 29 Dec, 2024 @ 6:25pm 
@派大
Docking port power transfer ( the in-game tooltip refers to it as 'charging dock' )
is the system for connecting electrical power between docked vessels & stations.

Some submarines have this feature built-in but only allows power to flow in one direction. This submarine ( and almost all of my other subs ) has a switch that allows changing between taking in power - such receiving charger from a mothership or station, or outputting power - such as to provide temporary power to another vessel or station or wreck.

The yellow lever in the airlock switches between these two power flow directions.
Lever flipped down = 'input', flipped up = 'output'.

( for example this can be used fairly easily to save fuel during campaign when docked to a station )
派大 29 Dec, 2024 @ 2:41am 
Docking port power transfer what that ? thx
Videogames  [author] 14 Nov, 2024 @ 9:20pm 
@Soft Head
I probably wouldn't bother making a full remaster, but I could make an updated & vanilla version of the Myrith.
Zentradi 14 Nov, 2024 @ 5:15am 
@videogames what about an updated EKM Myrith Mk-VI?
Commissar Sheremetev 8 Nov, 2024 @ 6:07pm 
Wonderful to hear overall; if you do end up making your own series of mods to support future builds I'd definitely be keeping an eye on it; certainly a fine idea to elevate the new generations of submarines for a game that is, admittedly, quite different from back then in several respects.

The Vanguard certainly feels like a great continuation to the Stiletto, most of the utility and style with less problems, I quite like it and will most likely be using it for a few runs. As for the Berith, which was and still is my favourite sub, it'd be wonderful to see a similar model- so, with no rush attached of course, I'll be looking forward to that.

Your chosen route of campaign-focused subs is more than likely for the best, certainly one I support; I play practically exclusively Campaign after all. Though I have found I gain ample fresh ideas for main-line items after trying to make something completely different.

Best of days friend, I'll be keeping an eye out for whatever you make here.
Videogames  [author] 8 Nov, 2024 @ 5:37pm 
@Irina Sheremetev
An exact 1 to 1 remake is unlikely ( the 'Marauder 2' was a big exception ), but I'll probably be making a future submarine similar to the 'Berith' including a drone.

As for Stiletto, not just mod issues but sheer game optimization makes a revisit to it unlikely.
( The 'Vanguard' and/or the 'Bottlenose' are kind of the spiritual successors to it, with the 'Vanguard' being for smaller crews and the 'Bottlenose' for larger ones. )
It's not confirmed, but I might at some point launch a new series of mods - as a sort of 'sequel' to legacy EK. If I do, it's likely vertical engines and other iconic items & weapons will be returning (where possible), although as previously stated game optimization prevents me from doing anything as crazy as the 'Stiletto's in terms of complexity.
Videogames  [author] 8 Nov, 2024 @ 5:37pm 
I do already have ( potentially ) some ideas for Traitor/PVP/Roleplay focused ships, though just for now I've chosen to focus on campaign submarines since it's the most wide-appeal gametype.

Plus a little bonus teaser: what with 'Beacons Extended' and 'Wrecks Extended' being kinda defunct, I'm actually considering branching and doing my own standalone mods to add some new Beacons, Wrecks, and potentially even Pirates to spice things up & add difficulty and visual variety/flair.
Commissar Sheremetev 8 Nov, 2024 @ 5:02pm 
It's been a long time, pleasantly surprising to see a renowned author still kicking in a few different games, you've always made impressive stuff.

If you still need inspiration/direction for more Barotrauma creations, then I'd place a suggestion on making continuation/revamp/successor models of the Berith and Stilletto, they're both beautiful, effective and fun to play with which has made them my go-to subs when I play the game, which is, admittedly, relatively rare these days.

The alternative would certainly be a 'Tomfoolery' submarine with a nice coat of paint, a military model with a whole bunch of access ways, secret compartments, so on and so forth?

Anyway, continue making great things old friend; best of days to you.
Operator 8 Nov, 2024 @ 1:28am 
Thought I replied to you.
I would not in fact believe you, I still think you have a Santa's workshop of elves working for you to crank out impressively made subs!
Senpaii 8 Nov, 2024 @ 12:46am 
Glad your back, are some of your subs marked as OLD still usable?
Videogames  [author] 6 Nov, 2024 @ 6:17pm 
It usually takes me like two to three weeks for finish a (fairly large) submarine. Would you believe me if I said I'm actually pretty awful when it comes to procrastination? Especially when I'm in the wiring & item placement phase of building.

This past month was just been been an exception because the 'Bottlenose' was actually mostly finished already but I needed to wait for the 'Unto The Breach' update before publishing (because it wouldn't work without some of the bugfixes in that update). So I started working on the 'Marauder 2' while waiting, meaning that by the time I did publish the 'Bottlenose' the 'Marauder 2' was already about a week in progress. And then this sub the 'Vega' only took about a week to make after that simply because it's a tiny submarine with not much in terms of items and wiring needing to be done.
Operator 6 Nov, 2024 @ 6:06pm 
Okay dang it, explain, are you a team of people? a guy with 14 arms and 19 computers?
How do you keep releasing finished amazing Subs on a regular basis ?!
reveal your secrets! how many people do you have locked in your basement working on subs for you?
Oh ! or wait, does daedalc have your family prisoner and are forcing you to make subs., blink twice if you need help!
TimeMogic 6 Nov, 2024 @ 9:32am 
great work, thank you!
Videogames  [author] 5 Nov, 2024 @ 10:33pm 
@Fred70
Sure, if I just give it normal coilguns instead of the old machine gun turrets.

Out of curiosity: what's the thing you like about the Myrith? Like better deck layout, or the nose railgun, or the aesthetic design, something else?

It's a small simple-enough design that it's really not much of a bother to update it, I'm just sorta wondering what sets it apart from this sub since I actually based this shuttle off of the same kind of idea as the Myrith, having a frontal gun and all...
Mikey 5 Nov, 2024 @ 11:59am 
would a myrith mk2 be possible because i really liked that sub
Videogames  [author] 5 Nov, 2024 @ 8:05am 
@Ba-La
Perhaps, I do plan on making more small subs like this - or like the old 'Skipper' and 'Nurse Shark'. Honestly the main issue isn't size or cost balancing, but the way the new submarine 'tier' system works with regards to upgrades & game progression.

( although it can be hard to balance cost of subs lower than 20k because even among the vanilla subs the price to quality ratio is completely inconsistent. )

The reason why this is a Tier 2 despite being a 'small submarine' is it's actually balanced for late game instead of being a beginner ship.

So between the size, price point, and average armament it just kind of works out coincidentally that alot of my subs end up sitting around tier-2. Because they're slightly too strong to be tier-1s, and I reserve tier-3 classification only for the really large and/or heavily armed subs ( Like the Bottlenose ).

I will be making more small starter subs though, and medium-sized lightly-armed tier-1s.
Ba-La 5 Nov, 2024 @ 2:07am 
I like the subs you made a lot , do you have any plan making tier 1 sub in future?