Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Tetrarchy: A New Beginning 311 AD Remastered
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5.553 GB
5 Nov, 2024 @ 1:58pm
9 Nov, 2024 @ 1:59pm
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Tetrarchy: A New Beginning 311 AD Remastered

Description
Focusing on the Fall of the Roman Tetrarchy, this mod for Barbarian Invasion rewinds the clock to 311 AD, adding new factions, graphics, an entirely new unit roster, and many new economic and religious game mechanics. Fight for the Romans under Constantine, Maxentius, Licinius, or Maximinus, find a new homeland as the Celts, Saxons, Franks, Alemanni, Quadi, Burgundii, Vandals, Greuthungi, or Thervingi, dominate the steppes as the Slavs, Alans, or Huns, or carve out an empire in the east as the Sasanian Empire, the Arab Kingdoms, Armenia, or Atropatene.

INSTRUCTIONS: Simply subscribe to the mod and the files will download. Launch Rome Remastered, select Barbarian Invasion, and click on the tab at the top that reads "MOD MANAGER". Check the box next to Tetrarchy. This should be the only mod checked.

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You can find a reveal video here: https://www.youtube.com/watch?v=ZFnPJufpJcQ&lc=UgxUgZhDtOqYCSnARS54AaABAg

Special thanks to the Rome Total War Community for their help in development! Discord.com

I could not have done this without the help of modders Lanjane, Lucius Papirius Cursor, Eduardo Sousa, Intellego, Solon de Atenas, Vartan, Sae, and EzeckLupo. YouTubers MELKOR, GudeaTW, and Total War Master helped me massively as well. Make sure to check out all their work!

MELKOR's AI-Only Campaign (Remastered): https://www.youtube.com/watch?v=_wiPXc3JzD8
MELKOR's Review (Definitive): https://www.youtube.com/watch?v=Z9YfurXaF20&t=565s
GudeaTW's Review (OG): https://www.youtube.com/watch?v=hC4ZRTA8rN8&t=655s
Total War Master's Review (Definitive): https://www.youtube.com/watch?v=Ip0Wigk7p1s

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INFORMATION:

Ported features from OG Tetrarchy Definitive Edition:
- Romans in four, added Armenia, Roxolani, Atropatene, and the Arabian Kingdoms
- All 20 factions start settled on a new campaign map, no rebel regions.
- Overhauled unit roster using models from the late-3rd century mod Imperial Crisis III
- Over 100+ period-accurate units, graphically updated to Remaster standards
- Rebalanced construction system, law & trade bonuses, and prerequisite buildings
- Walls, barracks, etc. increase law, trade buildings decrease it
- Priest function added to diplomats, in any settlement with a tier-2+ religious building
- Permanent strategic forts on the campaign map from Anabasis III
- New faction symbols and banners using graphics from Total War: Attila and Total War: Rome II
- New soundtrack using pieces from Total War: Attila, Total War: Rome II, Civilization VI
- All strategic map models, from generals to diplomats to spies, have been updated
- Tetrarchy intro video and background videos are present in the mod

Unique features to the Remastered version:
- Rebalanced faction economies & family trees, factions are not wiped out quickly
- Roman factions do not die immediately after the tetrarch is killed.
- Eastern factions and Barbarians have better economies.
- Roman units now cost more and have longer recruitment
- Eastern units rebalanced for proper recruitment and upkeep costs
- Faction AI has been updated, cultures also have different AI personalities in battles
- Villages on the campaign map have become tradeable resources, more villages = more profit
- Were only graphically present in OG, now villages actually have a value.
- Trade is even more necessary with the addition of tradeable village resources.
- Merchants available for all factions, can use merchants on villages as tax collectors
- New general surnames and epithets for 14 factions using native languages
- UI updates from OG have been reworked to appear in the Remaster

Not ported from OG Definitive Edition:
- Native language tooltip names, as Remastered doesn't use them.
- Sae's updated building textures and models, as they would not work with Remastered's new settlements.
Popular Discussions View All (2)
2
18 Feb @ 6:32pm
CTD failure to launch
rick.e.allen
1
8 Nov, 2024 @ 6:58pm
MELKOR
fortebraccio1956
96 Comments
ELSEY 31 Jul @ 1:59pm 
Great mod. Currently playing as one of the Roman factions and the challenge of the other Roman factions plus barbarian horde factions on the borders feels very high-stakes. Love it!
Briegfried Sacke 27 Jul @ 4:10am 
Great mod! Loving the different factions and the map. However, by the time I can gather a full stack, I already get blasted by multiple full stacks of my neighbours. Is there something I'm doing wrong?
mshoaf89 20 Jul @ 3:44pm 
Chris P Bacon if you change the city name you can then use the Process_cq just fine that way, or at least you should be able to do so that way.
Schnell_Scheisse 4 Jul @ 12:44pm 
Would it be possible to have some kind of script of feature that if you conquer enough of the other Roman factions cities you can annex them/ they join your faction?
miro23 27 Apr @ 6:13am 
HI nice but keep crash of freze cant play 25 turn sorry
Norgath 27 Mar @ 7:21pm 
Hey is your work related to Invasio Barbarorum family of mods?
Eagles 25 Mar @ 6:06pm 
good mod, the only bad thing for me is the vanilla map
Andreas Mathetes  [author] 23 Mar @ 1:49pm 
@Z&K, if you have the original Rome Total War there is a vanilla-style version I already released. I have not ported that version to Remastered but I may in the future after finishing another mod project I am working on right now.
Andreas Mathetes  [author] 23 Mar @ 1:48pm 
@Chris P. Bacon sorry for this issue, maybe try Bracara? I can't remember exactly.
Andreas Mathetes  [author] 23 Mar @ 1:47pm 
@ProbusVerus I thought of doing something like that but I wanted the Romans to be on more equal footing for the Civil War scenario by having the same units, and since the guard was already falling out of use well before this I decided not to put a unit in. As you said, it would only make sense for Maxentius, and there is a chance I may eventually add it later.