rFactor 2

rFactor 2

27 ratings
1967 Porsche 911S
   
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121.277 MB
6 Nov, 2024 @ 4:39am
9 Feb @ 8:25am
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1967 Porsche 911S

Description
Notorious for its instability early version of 911 without any aerodynamic lift fighting solutions, short wheel base and narrow tires. Surprisingly very controllable car that feels comfortable and inviting to be at and over the limit. Pure joy maker.

Mod includes lots of upgrades, so you can modify your 1967 911s with these upgrades:

1. Engine - four different engines;
2. Tires - narrow and wide tires;
3. Aerodynamics, not represented graphically - standard, lvl 1 (air dam and ducktail), lvl 2 (bigger air dam and whale tail);
4. Steering - quick, slow standard, very quick;
5. Brakes - standard and stronger race brakes;
6. Transmission controls for those who don't use clutch and h-shifter.

Upgrades also include old tires, as car got totally new tires, I decided to keep old tires for a while for testing purposes.

Big thanks to:

- redapg for windshields, wipers animations and various help on many improvements;
- hitm4k3r for many new colors and UI icons.
14 Comments
pnk 10 Apr @ 7:37am 
Hello Mantas. It is only now that I have had the pleasure of testing this beauty. Everything just feels *right*. Albeit one thing, mentioned in the comments below, the windshield. In cloudy conditions it is as if I were driving with half-transparent white plexiglass in front of me. Everything looks washed out and horrible in the game world. I get that you want to imitate a windshield texture of a slightly worn down glass surface, but with rF2 materials I don't think it is quite possible. VR experience is even worse it is as if someone put foil over all the windows and told you to drive.
Mantasisg  [author] 2 Mar @ 11:34am 
I am sorry I don't own VR, I have no way of testing these things. I definitely don't like "non existant" windshields. But "tiering, blury" windshield also sounds very bad. I don't see other mods with such options, so perhaps there is some other thing to do.
falconitage 2 Mar @ 11:17am 
ok I've tried with standard brake too and AI are definitly ok !
it would be nice to have the choice between this blurry windscreen and a full transparent one. it is very tiering on vr...
Mantasisg  [author] 10 Feb @ 11:03am 
Thank you. Yes, AI are defaulted to narrow tires, 175hp, base aerodynamics. They are actualyl fast with that configuration. I will have to do optional AI classes for next update, so they could be choosed by players who wants AI that drives different upgrades.
falconitage 10 Feb @ 8:57am 
really beautifull ! but now ai are too weak !
Johnny Speed 9 Feb @ 3:58pm 
Beautiful. Fantastic. Thank you for creating this wonderful car.
DrivingFast 9 Feb @ 2:27pm 
Happy there is an update for this awesome car.
Thank you a lot !!
TORAZ 23 Dec, 2024 @ 5:03pm 
Amazing physics! Pure joy to drive! :steamthumbsup:
Mantasisg  [author] 9 Nov, 2024 @ 2:38am 
We can greatly reduce the unknown by checking various data. Technical facts of various parameters. Visual car handling facts - videos and pictures. Interpolating with similar cars. Verbal facts - what people talk, especially good drivers and engineers, people who know stuff. I think people will always be least reliable source of data, even ourselves, me and you can't fully trust our perceptions and memory, we might not be aware of various conditions that could have had significant effects. But if person understands cars, and actually can push the car on the limit properly IRL and then do the same in simulation with minimal "getting used to" time, and equal respect to the car as they have IRL, then it should be a good sign.
I think there is no other sim around which is that good at simulating the neutral steeer. It is such a crucial dynamic for 911.
John vd Geest 8 Nov, 2024 @ 1:49pm 
@Mantasisg
Cool! looking forward to it.
Well, I never drove a 1967 Porsche, but I can imagine it would handle something like you envisioned. It feels like a raw experience where you mostly drive the car on mechanical grip :steamthumbsup: