Garry's Mod

Garry's Mod

38 ratings
Improved Napoleonic Cannon
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Roleplay, Scenic, Realism
File Size
Posted
17.780 MB
7 Nov, 2024 @ 7:32pm
1 Change Note ( view )

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Improved Napoleonic Cannon

In 2 collections by karlsen
stuff!! :3
65 items
suggested for friend gameplay
123 items
Description
"Napoleon would probably be proud." - me, right now
I was bored, so I spent somewhere around 2 - 3 hours of my life making and fine-tuning this modification of gbv23's "Cannon - Napoleonic Wars" addon.

My modification builds off of his original work - adding and fixing new features, such as:
- New firing + hit sounds for the Cannon
- Fixed hit collision that isn't as janky as the original
- Reloading sounds!
- Better projectile motion (longer range + more satisfying and polished)

This addon otherwise functions exactly the same as his - if you have both installed, they will likely conflict, sooo... don't do that !! D: anyways yeah go have fun bombarding the British because they have boats or whatever
10 Comments
Gurt 31 Mar @ 3:27pm 
[Improved Napoleonic Cannon] lua/entities/cannon/init.lua:61: attempt to call method 'SetState' (a nil value)
1. unknown - lua/entities/cannon/init.lua:61
Gurt 14 Mar @ 4:52pm 
[Improved Napoleonic Cannon] lua/entities/cannon/init.lua:61: attempt to call method 'SetState' (a nil value)
1. unknown - lua/entities/cannon/init.lua:61
AminAlHusseini1 2 Mar @ 7:50am 
Loading Canister shot!
Charmyzard 26 Feb @ 7:10pm 
No base required? Napoleon?
Basedest based cannon addon of all time, really. :steamhearteyes:
Fhaarla (el kioskero) 3 Feb @ 6:08pm 
Lader med Kardæsk! Lader med Kanonkugle! Lader med Drueskud! Fyyyyyr! Lad Kanonen!
Heinz_Comandr 11 Jan @ 1:32am 
Loading roundshot 🗣️🔥🔥
gbv23 12 Nov, 2024 @ 9:53am 
Good job! :steamthumbsup:
Daddy Nature 9 Nov, 2024 @ 3:56am 
Amazing stuff, keep up to good work
Prussia ✠ 8 Nov, 2024 @ 8:37am 
Cool af ngl
karlsen  [author] 8 Nov, 2024 @ 5:53am 
planned features that MAY OR MAY NOT get added - it'd just be cool to have them:
- different ammo types that you have to load that have different effects upon firing (ex: canister shot, grapeshot, roundshot and explosive, etc...)
- different artillery pieces (maybe make the howitzer the only artillery that can fire explosives, and relegate the cannon to roundshot??? idk)
- artillery explodes when hit with another explosion (destructible stuff is cool)
- make it so that the whole usage of the gun is far less janky