Garry's Mod

Garry's Mod

Improved Napoleonic Cannon
10 Comments
Gurt 31 Mar @ 3:27pm 
[Improved Napoleonic Cannon] lua/entities/cannon/init.lua:61: attempt to call method 'SetState' (a nil value)
1. unknown - lua/entities/cannon/init.lua:61
Gurt 14 Mar @ 4:52pm 
[Improved Napoleonic Cannon] lua/entities/cannon/init.lua:61: attempt to call method 'SetState' (a nil value)
1. unknown - lua/entities/cannon/init.lua:61
AminAlHusseini1 2 Mar @ 7:50am 
Loading Canister shot!
Charmyzard 26 Feb @ 7:10pm 
No base required? Napoleon?
Basedest based cannon addon of all time, really. :steamhearteyes:
Fhaarla (el kioskero) 3 Feb @ 6:08pm 
Lader med Kardæsk! Lader med Kanonkugle! Lader med Drueskud! Fyyyyyr! Lad Kanonen!
Heinz_Comandr 11 Jan @ 1:32am 
Loading roundshot 🗣️🔥🔥
gbv23 12 Nov, 2024 @ 9:53am 
Good job! :steamthumbsup:
Daddy Nature 9 Nov, 2024 @ 3:56am 
Amazing stuff, keep up to good work
Prussia ✠ 8 Nov, 2024 @ 8:37am 
Cool af ngl
karlsen  [author] 8 Nov, 2024 @ 5:53am 
planned features that MAY OR MAY NOT get added - it'd just be cool to have them:
- different ammo types that you have to load that have different effects upon firing (ex: canister shot, grapeshot, roundshot and explosive, etc...)
- different artillery pieces (maybe make the howitzer the only artillery that can fire explosives, and relegate the cannon to roundshot??? idk)
- artillery explodes when hit with another explosion (destructible stuff is cool)
- make it so that the whole usage of the gun is far less janky