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Thank you very much.
It looks like that's the model and texture for the custom dice tower. I'll see if I can find my cached version and re-upload it in the near future, but it's a cosmetic issue. The mod will still function without it.
When i load the mod there two objects missing, there's any trouble to play without them or they are actually needed?
Load image failed unsupported format: UNKNOWN
Supported formats: .jpg, .png, .webm, .mp4, .m4v, .mov, .rawt, .unity3d
at [
https://steamusercontent-a.akamaihd.net/ugc/1028454670708281063/46794FE163485DA38CC2AB5CE77DCCAE31132D46/ ]
Failed to load Model (.obj):
https://steamusercontent-a.akamaihd.net/ugc/1028454670708280893/C00C1E64D16D365E6B372FC0221B1BACAFDA57CC/
All of those assets are present and accounted for. If you look at the error you're getting, the problem is on your end: Tabletop Simulator thinks that you should have all of those files cached locally, but it cannot find them. (It could be a filesystem error or similar).
One thing you can try is to go into TTS, and under the "Game" settings, de-select "Mod Caching", restart TTS and then try to load the mod.
Please try the above and see if that also fixes your issues with scripts being broken. My guess is that you somehow have corrupted content on your end and that's causing problems.
As for house-ruling... I'm not sure what you mean. Most of the scripting is there to add UX stuff like the dice-rolling UI, the unit lists and the map spawning. Could you give me an example of a houserule you're trying to implement that doesn't work?
• Tons of assets are missing, but it is impossible to know what assets are missing. This seems to be because dropbox and other things were used instead of the official cloud, linking to things that have subsequently died, and as time goes on, I'd expect this problem to just get worse.
• Most scripts are broken on a save/load, but as opposed to the "main" mod, they will actually reset upon being put into a bag and taken out again.
• An over-reliance on scripting makes houseruling almost impossible; even if you figure out how to save assets locally and modify them, you have to go through all the scripting and hope you don't miss something.
I am pretty desperate for a scaled-back high-functioning and fully featured version of this bundle. It has a lot of promise, but it does way too much and more than it needs to do. Instead of automation, it should empower players to ease-of-use.