Tabletop Simulator

Tabletop Simulator

Imperial Assault 3D (FIXED)
21 Comments
Worldcleaver  [author] 8 Jul @ 11:31am 
You can play with the app. You can spawn the specific tiles you need by typing them into chat. For example `c32a` will create tile 32 from the "Core" set.
Khan 8 Jul @ 10:19am 
Looks great! I'm curious if it supports playing with the app? (Legends of the Alliance)

(I'm new to the game and a bit intimidated by the setup when the mod starts, as it seems to require one player to choose the Imperial side but my understanding is that this shouldn't be needed to play with the app)
Worldcleaver  [author] 20 Jun @ 11:58am 
The Gray Cap Cantina isn't scripted and, in all honesty, I probably won't ever get around to doing so.

I'll try my best to deal with any bugs that pop up in this mod, but you can reasonably assume that all new development work is concluded.
DribSitoop 20 Jun @ 7:41am 
The button for The Gray Cap Cantina Raid Map is completely absent, no matter what I tried I haven't been able to get it to show up.
bogfish 18 Mar @ 11:29am 
Any interest in implementing IACP versions of deployment cards?

I've been playing around with the idea of the IACP 'expansion' option on setup adding the rebalanced cards for whatever other expansions you have selected, but I don't have any knowledge of TTS modding. Or the time.
cwiggins 17 Feb @ 2:39pm 
When I pick a mission card and click on the button to set up the map (for example The Source), the map spreads beyond the edges of the table - goes on top of the hero cards and whatever else is on the edges. Is there some way to adjust table size?
Worldcleaver  [author] 12 Feb @ 8:21am 
@AustralOK: It's a known bug in Tabletop Simulator when loading saved games with dynamic light sources. There's a race-condition where sometimes it loads the source and the brightness level in the wrong order, resulting in full-bright. Usually you can resolve it by reloading the saved game again or, if it's a specific unit like a lightsaber one of the models are carrying, drop it in a bag and pull it back out.
AustralOK 12 Feb @ 6:31am 
hey, any clue why this happens? when loading a game, there is this a very weird and bright "sun" under the board
https://ibb.co/zTzy4ZT1
AustralOK 7 Feb @ 4:35am 
is all good i found them! thank u so much for this mod, u re the best
Worldcleaver  [author] 6 Feb @ 5:52pm 
What do you mean you can't find the 3D enemies? You spawn them from their deployment cards. There's a button in the middle of the card which will spawn them and put their health bar UI up on the screen. (You need to be the black/GM player in TTS to do this correctly)
AustralOK 5 Feb @ 9:53pm 
hey man! AMAZING mod and setup btw and thanks for fixing all the missing assets from the other one, one question, might be dumb, but i really can´t find the 3d enemies, do i have to add them by myself or i am missing something? again, thanks
PPBarros 9 Jan @ 10:07am 
@Worldcleaver

Thank you very much.
Worldcleaver  [author] 7 Jan @ 7:54pm 
OK, I think the latest upload should have fixed the missing dice tower model and texture. Please let me know if it's still malfunctioning.
Worldcleaver  [author] 7 Jan @ 7:36pm 
@PPBarros
It looks like that's the model and texture for the custom dice tower. I'll see if I can find my cached version and re-upload it in the near future, but it's a cosmetic issue. The mod will still function without it.
PPBarros 6 Jan @ 5:55pm 
Hello, great mod by the way, thank you very much.
When i load the mod there two objects missing, there's any trouble to play without them or they are actually needed?

Load image failed unsupported format: UNKNOWN
Supported formats: .jpg, .png, .webm, .mp4, .m4v, .mov, .rawt, .unity3d
at [
https://steamusercontent-a.akamaihd.net/ugc/1028454670708281063/46794FE163485DA38CC2AB5CE77DCCAE31132D46/ ]


Failed to load Model (.obj):
https://steamusercontent-a.akamaihd.net/ugc/1028454670708280893/C00C1E64D16D365E6B372FC0221B1BACAFDA57CC/
Worldcleaver  [author] 17 Dec, 2024 @ 1:32pm 
For "not all maps are implemented", I assume you mean the 3D-modeled versions. That's probably never going to happen, as that was a project of drod, the original mod creator. The example you cited ("Civil Unrest") still spawns with the 2D map, which is completely playable.
Worldcleaver  [author] 17 Dec, 2024 @ 1:32pm 
@Krigsprästen

All of those assets are present and accounted for. If you look at the error you're getting, the problem is on your end: Tabletop Simulator thinks that you should have all of those files cached locally, but it cannot find them. (It could be a filesystem error or similar).

One thing you can try is to go into TTS, and under the "Game" settings, de-select "Mod Caching", restart TTS and then try to load the mod.

Please try the above and see if that also fixes your issues with scripts being broken. My guess is that you somehow have corrupted content on your end and that's causing problems.

As for house-ruling... I'm not sure what you mean. Most of the scripting is there to add UX stuff like the dice-rolling UI, the unit lists and the map spawning. Could you give me an example of a houserule you're trying to implement that doesn't work?
Vargis 12 Dec, 2024 @ 12:14am 
Also, not all maps are implemented. See "Civil Unrest" for reference.
Vargis 11 Dec, 2024 @ 10:38pm 
There's several major issues with this:
• Tons of assets are missing, but it is impossible to know what assets are missing. This seems to be because dropbox and other things were used instead of the official cloud, linking to things that have subsequently died, and as time goes on, I'd expect this problem to just get worse.
• Most scripts are broken on a save/load, but as opposed to the "main" mod, they will actually reset upon being put into a bag and taken out again.
• An over-reliance on scripting makes houseruling almost impossible; even if you figure out how to save assets locally and modify them, you have to go through all the scripting and hope you don't miss something.

I am pretty desperate for a scaled-back high-functioning and fully featured version of this bundle. It has a lot of promise, but it does way too much and more than it needs to do. Instead of automation, it should empower players to ease-of-use.
Vargis 11 Dec, 2024 @ 10:05pm 
Missing tons of assets:
https://i.ibb.co/W2rrWr2/image.png