Total War: ROME REMASTERED

Total War: ROME REMASTERED

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The Last Airbender: Year of the Great Comet
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File Size
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536.033 MB
10 Nov, 2024 @ 2:16pm
24 Nov, 2024 @ 6:39am
9 Change Notes ( view )

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The Last Airbender: Year of the Great Comet

Description
This is an overhaul submod for The Last Airbender: Total War Remastered. The overhaul mod includes the following changes:

Campaign changes:
  • Changed starting year to 99 AG
  • Changed campaign to 12 turns per year
  • Avatar cycle mechanic
  • Sozin's comet mechanic
  • New local levy recruitment mechanic
  • Reworked unit recruitment
  • Reworked bender building chain
  • Reworked family trees
  • New followers/ancillaries
  • Missing units are now recruitable on campaign
  • Fixed faction victory conditions
  • Fixed Air Temple battle maps
  • Adjusted the ammunition of benders

Graphical changes:
  • Water tribes' emblems have been swapped
  • Fixed building icons
  • Fixed general info panel icons
  • Fixed missing faction banners in empty settlements
  • Fixed missing dead general portraits
  • Fixed missing captain portraits
  • Fixed missing family member portraits
  • Fixed missing army banners
  • Fixed missing night battle image

Text changes:
  • Fixed multiple typos
  • Currency name changed to gold pieces
  • Imperial Campaign name changed to The Last Airbender Campaign
  • Reworked unit names
  • Reworked settlement and province names
  • Reworked building names
  • Reworked faction descriptions

Other:
  • Removed mercenaries from custom battles
  • Removed vanilla game videos

Installation instructions
Subscribe to both the original mod and overhaul submod. Load this submod on top of the original mod.

Special thanks
I would like to thank Pyruvic Acid for developing the original mod and for helping me with the overhaul mod. I always dream of playing an Avatar-themed Total War. I would also like to thank The Creative Assembly and Feral Interactive for developing Total War: Rome Remastered.

If you want to contribute anything to this mod in any way, feel free to contact me through Steam or Discord (Amulet of Kings#1284).
Popular Discussions View All (1)
1
26 Nov, 2024 @ 2:04pm
Air Temple Battle Maps
Teenspeedy
33 Comments
Texian45 5 Mar @ 10:41am 
also thats understandable
Texian45 5 Mar @ 10:40am 
cus i dont wanna wait a hour clicking to the next turn to get the new avatar :/
Texian45 5 Mar @ 10:40am 
is there a way you could add a sub mod to speed that up??
Amulet of Kings  [author] 5 Mar @ 7:55am 
A new Avatar is named the next time a character comes of age in the appropriate nation. Regarding adding new features, this is an overhaul submod, I am not the author of the original mod. I do not know how to edit the campaign map, add cities or create new unit models. If I did, I would create new start dates, such as the beginning of the 100 Years War and the Legend of Korra era.
Texian45 4 Mar @ 2:14pm 
also how long intill the game finds a new avatar once ang dies?
Texian45 4 Mar @ 1:44pm 
like adding more settlements that can have custom names to add a better campaign vibe rather then a look for a split second at these units oh theres only like 20 cities you know what i mean?
Texian45 4 Mar @ 1:42pm 
why not this mod could fr add all the stuff people want into this mod
Amulet of Kings  [author] 24 Feb @ 12:34pm 
Hi, I'm glad that you are enjoying the mod. Unfortunately, I am no longer developing the mod, only doing maintenance to fix bugs :steamsad:
Frikandel5 24 Feb @ 7:37am 
@amulet of kings

I love this mod and i hope you are still working on it because i got a couple suggestions.
maybe add some miner factions like kyoshi island an the swamp tribe.
it would be cool to get a mission to make them allies and then getting a couple units.

making the borderlands of the earth kingdom vassels would also be a good idea seeing as they are a very decentralized feudal kingdom, for exemple Chin and Gaoling would be a great vassel states

i hope to hear from you and keep up the good work!
lowwfenrir 28 Jan @ 3:32pm 
needs less open space and more cities imo