Space Engineers

Space Engineers

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Fighter Pro
   
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Type: Blueprint
File Size
Posted
1.183 MB
11 Nov, 2024 @ 4:31pm
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Fighter Pro

In 1 collection by Survival Ready
PvE Ready Ships
47 items
Description
Vanilla | No Mods | Script | 9 DLC

Light artillery corvette to encounter any Factorum ships in survival mode. Testing time over 150 hours. Compact, streamlined, maneuverable and survivable ship on hydrogen propulsion. Range of 2000 km. Automated and sealed. Crew up to 2 space engineers.

Specification:

PCU: 5692
Blocks: 360
Weight: 347 Tn
Curb Weight: 413 Tn
Power: 56 MW
Hydrogen: 15 ML
Thrust Up: 880 Tn/1g
Size (LWH): 40 x 32.5 x 15 m

Let's play
The main weapons of the corvette are speed, maneuverability and a high percentage of ricochet from armor, so it is better to fight with the nose constantly facing the enemy. The design of the bow and two artillery turrets protect the thrusters and hydrogen tank well from course fire.

All the main modules are protected by welders, so if you do not want to use scripts for production, you need to monitor the supply of shells, components for repair and printing of the drone. This also ensures survivability.

After printing the ship, you need to add its blueprint to the projector for the possibility of automatic repair and restoration. The subgrid for controlling and printing the drone also needs to be printed and installed separately.

Drone decoy
The drone on the external suspension is launched from the digital panel #2 with button #1 by simply disabling the merger, after which it is printed again automatically.

To launch the drone towards the enemy beyond the detection limit of 2500 m, you need to accelerate in his direction, turn off the merger and accelerate the ship upward for 1-2 seconds (see video).

The drone print has audio-visual accompaniment: until the print is finished, a blue spotlight will rotate on the tail of the corvette, which is clearly visible in any lighting when fighting from a third person. Printing time at maximum assembler speed is 17 sec. If you use a different multiplier, you should change the Print Timer delay.

P.S. You can replace the decoy with a warhead and change the behavior of the AI, turning it into a guided missile, but as practice has shown, the decoy is more effective in survival mode. More information can be found in the Prototech Wars guide in the "Ship, BattleShip" section.

Modules
Life support
1 Survival Kit
1 Airvent

Energy & gas
3 Battery
1 Small reactor
1 Hydrogen engine
1 Large hydrogen tank
1 Oxygen tank

Production
1 Assembler (200% speed)
1 Basic Refinery
1 H2/O2 Generator

Cargo
9 Small Container
2 Connector

Saffety
1 Projector ship
4 Welders (repair)

Engines
22 Hydrogen Thrusters
1 Jump Drive (2000 Km)
......................................................................................................
Control
1 Control Seat
1 Cockpit
2 Gyroscope
1 Remote Control*
1 Antenna*

[Automatition]
1 AI Offensive (Combat)
1 AI Flight (Move)
2 Programm block*
3 Event controller*
2 Timer*
2 Programm block*

Weapon
2 Artillery turrets
2 Gatling turrets
6 Interior turrets
1 Artillery Gun
1 Decoy drone*

Scripts (optional)
Autokit Assembler
Grand Cruise 2.0


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* modules on subgrid

Digital Pad script control
Pad #1/#1 - Stop Cruise
Pad #1/#2 - Accelerate to 100 m/s
Pad #1/#7 - Distance to target

Pad #3/#1 - Stop Cruise
Pad #3/#2 - Landing (in gravity)
Pad #3/#3 - Climb +30 m (in gravity)

Automatition
Vanilla: broadcast silent control, cabin sealing, drone print

Scripts: automatic production of ammunition and components for repair, automation of atmospheric flights - take-off, landing, cruise control, stabilized flight, orbilal flight, lidar.
Popular Discussions View All (1)
2
7 May @ 5:07am
Permission to post this blueprint on mod.io
tkdaymond