Half-Life 2

Half-Life 2

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The Antagonist's Story: Nova Prospekt
   
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type: campaigns
contains: maps
File Size
Posted
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42.649 MB
15 Nov, 2024 @ 5:07pm
16 Nov, 2024 @ 6:07pm
6 Change Notes ( view )

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The Antagonist's Story: Nova Prospekt

In 1 collection by PlanetAlexanderProjects
The Antagonist's Story Collection
2 items
Description
After 2.5 years of development, welcome to the prequel of the adventure map An Antagonist Story: Anticitizen One. Set at and during the chapter “Nova Prospekt”, you and your team of Metropolice have been sent to the coastal prison find and shell out rebel bases, and follow through with any... unforeseen consequences.

The raid on Black Mesa East was a success, although the Freeman has not been found. As a Union Prospector, as called by citizens, you have been drafted to Nova Prospekt to root out resistance hideouts in City 17.

Featuring
-Custom Combine voice acting
-Badges (secret achievements) are back
-Nova Prospekt, looking through the mask of the enemy
-Epic music from Half Life 2: Episode Two
-A huge story map, rich in detail, lore and secrets

Now in HL2:VR!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2918991175&searchtext=


If you do have any issues, please leave a comment and I will do my best to troubleshoot. If you have feedback, please let me know as well, as this is what helps me level up my environment design.

I'm not one to usually ask this sort of thing, but if you enjoyed this map, it would mean the world to me if you could share this with your friends and perhaps leave a positive rating. I've worked real hard on this map and would love for as many people as possibly to try a new adventure.

Finally, if you enjoy props, cosplay or environment design, my work can be found at planetalexanderprojects.com or on Instagram, @planetalexanderprojects

Thank you all for being a part of this new journey.

For those who may have trouble understanding the custom dialogue, here is a transcript:

[After exiting starting elevator] “You’re late. Follow us to the command room”
[In office room] “Anticitizen hold identified at grid space 117 by 294; preparing headcrab shell.”
[Office room, launch sequence] “Shell launch in 3, 2, 1. Shell launch.”
[After launch incident] “You. Investigate the prison sector and submit a damage report.”
[Entering prison screening room] “As part of the Xen 24 protocol, these doors are closed to contain infections. You will provide assistance in exterminating any threats. Now unjam that door.”
[On train finale] “Company: Nova Prospekt is being evacuated. We have been assigned to City 17 to aid in oppression efforts. Engaging train controls.”


31 Comments
PlanetAlexanderProjects  [author] 25 May @ 6:05pm 
In the warehouse area?
Bob 25 May @ 2:07pm 
after a vent
Bob 25 May @ 2:07pm 
second antlion encounter
PlanetAlexanderProjects  [author] 25 May @ 1:54pm 
At what point did you get lost?
Bob 25 May @ 11:13am 
no indicator on where to go so i just noclipped
ЗВЕЗДА 12 Mar @ 8:26pm 
с пивом пойдет
altair5010 3 Dec, 2024 @ 12:07pm 
peak... so peak
FrankoDanko65 19 Nov, 2024 @ 2:43pm 
black mesa east has fallen billions must die
Pirapea 17 Nov, 2024 @ 2:37am 
good map but there's so many dark areas and I only have aux powered flashlights
Cpt.Haxray 17 Nov, 2024 @ 12:59am 
I can confirm that the voicelines are all functioning now. Still no in-game subtitles but at least the audio is playing.

This was a decently enjoyable experience. A lot longer than the other one and i think it has a few more interesting combat areas because of it.

I think my main issue with it is that it really doesn't feel like this is Nova Prospekt. The general visuals feel very miss-matched to how Nova Propsekt looks. Especially the Prison Cell Area.

I also feel the flow is pretty weak. For playing as a combine soldier a lot of the map just feels like wandering randomly instead of trying to accomplish something. Even when you are given instructions it feels like you quickly abandon them to go wandering again.

Overall I hope to see more from you in the future and see how you improve as a mapper.