Half-Life 2

Half-Life 2

122 ratings
The Citizen Returns
   
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File Size
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1.159 GB
15 Nov, 2024 @ 6:48pm
28 Nov, 2024 @ 8:38am
2 Change Notes ( view )

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The Citizen Returns

Description
The Citizen Returns is now available in workshop.

It is preferable to unsubscribe from other mods, as they might cause glitches. Even the smallest mods might cause problems, therefore it is recommended to have an unmodded version of the game before playing.

Select Half-Life 2: Episode Two in the main menu before starting the mod to load necessary materials.

"Set in both the heart and outside of City 17, "The Citizen Returns" contains the final chapters of our citizen's story, as well as an updated version of Part II. The story takes place shortly after a failed assassination attempt on Dr. Breen leads to the first ever use of the Overwatch Broadcast system by The Resistance, represented by former garage owner Larry Soderstrom. The Combine forces decide to capture him and try to use his public repentance and execution as a means to appease the emergent rebellion. The Citizens of City 17 however have other ideas in mind. Larry is now a symbol for the rebellion and a key asset in a bigger plot to deal a fatal blow to the Combine and its grip on humankind..."

Originally released on moddb.

Credits: Playbus, Kasperg
19 Comments
Tighty-Whitey  [author] 17 Jul @ 2:32pm 
it's a known issue on valve's end with how they implemented mod support. start the mod normally and use changelevel command and type the name of the map that way.
lil bitch boy 17 Jul @ 2:26pm 
i have this odd issue when trying to load a previous save it just wouldn't load it and trying to load the maps using the console doesn't work as well. i can load the mod from the start but i got far in to the mod, any one know how 2 fix this?
Kommun 8 Jul @ 7:31am 
Great amount of work were done. Great mod.
76561198016560745 25 Jun @ 11:32am 
not interesting mod не интересный мод
aleksei797g 24 Jun @ 2:21am 
7/10
Combine soldier 3 May @ 7:54am 
THIS IS EPIC
ADDON
THANK YOU
Endangered spy crab 8 Feb @ 12:43pm 
3/10
Ranchu 31 Jan @ 11:19am 
Interesting that if you noclip to the mine carts, there will be three mine carts.
Muleke_Trairao 29 Dec, 2024 @ 4:15am 
About the missing voicelines issue: If you are subscribed to a mod that edits a sounds manifest file, it will break custom voicelines in other mods/campaigns, so it's best to disable them to avoid conflicts.
J U S T W H Y 20 Dec, 2024 @ 4:41pm 
I found out through trial and error certain animation and weapon sound mods can be the cause of the voicelines and npc scripted events