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Also actual going in circles with 'rat labyrinth' twisting around main 'hub' areas endlessly, in the end the exit to the area is a few meters from where you started.
Insane backtracking to get to a random door that opened with no indication that it had been opened by a switch or trigger far away.
It gets better after you get out of the prison. Architecture, textures, mood of the prison are well done. Outside areas and the 'offshore' parts are also well done. However it's still too repetitive and 'dry' mod, that copypasted and 'rat labyrinthed' too many areas to make it longer. 5/10
Also, I have no choice but to noclip through a door because of softlock at the level with the cylindrical silo on the wide outdoor level
Just move some stuff around and see what you can find