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Also actual going in circles with 'rat labyrinth' twisting around main 'hub' areas endlessly, in the end the exit to the area is a few meters from where you started.
Insane backtracking to get to a random door that opened with no indication that it had been opened by a switch or trigger far away.
It gets better after you get out of the prison. Architecture, textures, mood of the prison are well done. Outside areas and the 'offshore' parts are also well done. However it's still too repetitive and 'dry' mod, that copypasted and 'rat labyrinthed' too many areas to make it longer. 5/10
Also, I have no choice but to noclip through a door because of softlock at the level with the cylindrical silo on the wide outdoor level
Just move some stuff around and see what you can find
Finally I found it. Thank you for uploading it here!
In the console instead of “map” you need to write “changelevel”. For example: changelevel islandunderground . Then the map will change without problems.
I've put the moddb link to the mod, as well as chapter guide link for better navigation.
For chapter guide its because Half-Life 2 doesn't let you choose chapters yourself like it was in the mod. so if someone needs to start with a certain chapter, they can look at the list of these maps
Also the discussions topic makes me wonder: are map transitions broken or is that just meant as a helpful list? currently the command to force load maps on workshop mods dont actually work.