Half-Life 2

Half-Life 2

174 ratings
Realistic Impact Decals
   
Award
Favorite
Favorited
Unfavorite
type: assets
contains: materials
File Size
Posted
Updated
2.012 MB
16 Nov, 2024 @ 7:26am
13 Apr @ 1:43pm
13 Change Notes ( view )

Subscribe to download
Realistic Impact Decals

Description
-New decals for concrete, metal, tile, plastic, dirt/plaster, furniture/cardboard surfaces.
-Randomized decal sizes.
-FIXED all previously known issues (mattress bug, fullbright decals).


WARNING!
Due to a workshop issue, the file which allows additional surface decals (scripts/decals_subrect.txt) needs to be manually placed in your Custom folder.

You can download and manually install the mod from here:
https://gamebanana.com/mods/375799
19 Comments
melc  [author] 15 May @ 1:17pm 
@bitgen I couldn't get it to work properly so I have up on making more. :steamsad:
bitgen 14 May @ 12:38pm 
I looked in the files and there is an unused glass decal. Why? It looks really good!
melc  [author] 8 May @ 8:52am 
@awchris11
This mod requires the manual installation of "scripts/decals_subrect.txt" into the Custom folder to work properly. I apologize for that but that's an issue with the Steam Workshop that has to be fixed by Valve. For some reason it just ignores that file.

Let me know if that fixes it for you. That square of bullets never shows up for me even If I only subscribe to the workshop mod, which is odd.
awchris11 6 May @ 9:50pm 
@melc
Massive bug where sometimes one of the bullet holes won't actually be a hole and instead just be a square png of bullet holes.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3477300056
melc  [author] 13 Apr @ 1:47pm 
@bingbof I made an update and added a new decal type for dirt / grass / plaster. There's no way to add separate decals for grass and plaster so i tried to make it look good for both surfaces.

Sadly the file scripts/decals_subrect.txt does not work for some reason on the workshop so you have to manually install the mod for all the other decals to show up.
bingbof 22 Feb @ 7:26am 
can you make seprate decals like for grass and stuff cuz it looks weird
HIMORI-K 4 Feb @ 4:42am 
they look very nice
Jazzily 31 Dec, 2024 @ 3:14pm 
when you hit a mattress. the texture is glitched
melc  [author] 4 Dec, 2024 @ 12:18pm 
In order to make the decals look the way they do I had to use LightMappedGeneric and VertexLitGeneric instead of the intended DecalModulate shader.

In ep2_outland_02, the end of the tunnels use the Tools/ToolsBlack texture. Apparently, my decals work properly UNTIL they also appear on that specific UnlitGeneric texture. Kind of a big problem because all the turrets shoot towards them during the antlion attack. :steamsad:

It's a weird engine limitation that I cannot fix properly. I will try to see if a ToolsBlack replacement which uses the LightmappedGeneric shader fixes it but it's a messy solution.
♥♥♥♥ king 3 Dec, 2024 @ 8:04am 
yup, the decals look great but they do occasionally go fullbright