Half-Life 2

Half-Life 2

Realistic Impact Decals
20 Comments
jape1 2 hours ago 
Nice mod, it always looked weird that there is just a black hole in every little gunshot hole now dont get me wrong i aint no weapon genius but are you really going to tell me that every damn bullet went so deep in to that wall that i shot that there is a black void there especially if i am using a 9mm pistol, very nice mod:steamthumbsup::gordon:
melc  [author] 15 May @ 1:17pm 
@bitgen I couldn't get it to work properly so I have up on making more. :steamsad:
bitgen 14 May @ 12:38pm 
I looked in the files and there is an unused glass decal. Why? It looks really good!
melc  [author] 8 May @ 8:52am 
@awchris11
This mod requires the manual installation of "scripts/decals_subrect.txt" into the Custom folder to work properly. I apologize for that but that's an issue with the Steam Workshop that has to be fixed by Valve. For some reason it just ignores that file.

Let me know if that fixes it for you. That square of bullets never shows up for me even If I only subscribe to the workshop mod, which is odd.
awchris11 6 May @ 9:50pm 
@melc
Massive bug where sometimes one of the bullet holes won't actually be a hole and instead just be a square png of bullet holes.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3477300056
melc  [author] 13 Apr @ 1:47pm 
@bingbof I made an update and added a new decal type for dirt / grass / plaster. There's no way to add separate decals for grass and plaster so i tried to make it look good for both surfaces.

Sadly the file scripts/decals_subrect.txt does not work for some reason on the workshop so you have to manually install the mod for all the other decals to show up.
bingbof 22 Feb @ 7:26am 
can you make seprate decals like for grass and stuff cuz it looks weird
HIMORI-K 4 Feb @ 4:42am 
they look very nice
Jazzily 31 Dec, 2024 @ 3:14pm 
when you hit a mattress. the texture is glitched
melc  [author] 4 Dec, 2024 @ 12:18pm 
In order to make the decals look the way they do I had to use LightMappedGeneric and VertexLitGeneric instead of the intended DecalModulate shader.

In ep2_outland_02, the end of the tunnels use the Tools/ToolsBlack texture. Apparently, my decals work properly UNTIL they also appear on that specific UnlitGeneric texture. Kind of a big problem because all the turrets shoot towards them during the antlion attack. :steamsad:

It's a weird engine limitation that I cannot fix properly. I will try to see if a ToolsBlack replacement which uses the LightmappedGeneric shader fixes it but it's a messy solution.
♥♥♥♥ king 3 Dec, 2024 @ 8:04am 
yup, the decals look great but they do occasionally go fullbright
CatarianCrisis 1 Dec, 2024 @ 10:10am 
In ep2 where you fight the Antlion hordes with the two rebels all the bullet decals become bright white if you're looking in a specific direction.
Rimantad 24 Nov, 2024 @ 10:54am 
DAS CONK CRREET BABEH
melc  [author] 18 Nov, 2024 @ 11:41am 
@toxicbits Thank's for letting me know. Fixed.
toxicbits 17 Nov, 2024 @ 5:11pm 
In Episode 1, after leaving the crashed razor train, the bullet decals in the tunnel are huge. Perhaps because these are part of the level instead of dynamic.

https://i.imgur.com/Co6Ld2u.jpeg
melc  [author] 17 Nov, 2024 @ 6:36am 
I think I managed to finally fix it. Please give it a try and tell me if it works simply by subscribing to the workshop mod.
大阪道頓堀 17 Nov, 2024 @ 4:59am 
glitching :steamsad:
LarrySBM 16 Nov, 2024 @ 6:44pm 
yeah you're right, I think it has to have a specific name for it to work in the workshop from what I've seen, but thanks
melc  [author] 16 Nov, 2024 @ 6:43pm 
I think it's something wrong with the workshop. It works fine when the files are placed in hl2/custom folder.

1. Go to Steam\steamapps\workshop\content\220\3366820977
2. Copy workshop_dir.vpk to Steam\steamapps\common\Half-Life 2\hl2\Custom

This should work as a quick fix.
LarrySBM 16 Nov, 2024 @ 6:39pm 
I think this is broken actually, it's generating missing textures and when looking at the console it says it's missing these decals