Elin
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Corals Customisation Compendium
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16 Nov, 2024 @ 7:40am
19 Dec, 2024 @ 11:31am
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Corals Customisation Compendium

Description
UPDATE:
Added compatibility for DK's Variable Sprite Support. (You can now have big hats!)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3369451909

Generally should be more compatible with some mods.
There is an experimental skin color setting that gives you a less flat, better looking color you can enable it
in the bepinex settings, or using a mod such as https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3379819704


Features
  • Better PCC coloring! sprites can be selectively colored instead of overlaying a color.
  • Includes converted sprites for most base game assets.
  • New PCC layer categories! (extrahead and makeup, examples in the assets files)
  • Converting a sprite to be compatible is very easy to do!

NOTE:

You will have to re-color your character when installing this mod due to the shader working differently.
Some sprites aren't perfect, slowly fixing them up. If you notice any issues, let me know, and/or fix them yourself in the meantime!

MODS USING THE COMPENDIUM

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3362395889


Does a mod not work properly with this? Ask me or the authour about making a patch! or even better, do it yourself after obtaining permission

TO DO:

- Alter the game's default colors and change what colors are in the random color buttons. KINDA DONE
- Subsurface scattering for skin color.
- Add new customisation layers to the PCC. DONE
- Big hats
- Configurable aspects
- More?

COMPATIBILITY AND MAKING NEW SPRITES:

Any sprite is compatible, the shader will check if a pixel is gray or not (RGB values are all equal) Any colored pixel will remain unchanged, if you would like to keep grays or whites on your sprite, simply add or remove 1 from one of the r g b channels of the color, it won't be noticeable but the shader will now see it as a color.

To edit a sprite, i recommend just using a grayscale filter and playing with black and white levels while selectively excluding colors you want unchangeable from the sprite.

Here is a little rough guide to converting sprites.

https://docs.google.com/document/d/e/2PACX-1vTQAzJJj4JvbKrJe_BatzQHo0i0k_5f4bKhaKLXT9Zr32m_H0hoA1kYenmGp_7bQGRqwinAMvjaAl9b/pub

CREDITS:

Thanks to Kiyomi for helping with most of the sprite replacements included and to Tsuyao for help with debugging.
40 Comments
User9428 1 Aug @ 6:42pm 
I subscribe to mo but it not show up in game. Mod do not work.
Coral  [author] 14 Feb @ 10:59am 
Yeah i havent had time irl. Can't say when i'll be fixing it up unfortunately.
Jamesio 8 Feb @ 9:38am 
Not working. Makes Elin not load atm.
Cursed 6 Feb @ 5:11am 
Rip this mod
fishandchipsguvnah 16 Jan @ 1:41am 
So, I'm not sure what I'm doing wrong, but I cannot make a brown-colored character. I can only get red. Would you be willing to tell me the RGB combo you used for those three characters on the right?
Tjonbrown 3 Jan @ 10:35am 
Aw thank you, I love this mod and the ability to make my guy straight up black but I came back into the country after a couple week vacation and I was orange XD.
Coral  [author] 3 Jan @ 9:42am 
I may have uploaded temporary code by accident. I'll have a look this weekend and fix that.
Tjonbrown 2 Jan @ 1:53pm 
I have tried it with that set on and off via the GUI config mod you suggested but I do not notice a difference.
Coral  [author] 2 Jan @ 6:29am 
Experimental skin setting, might have been enabled by default.
Tjonbrown 2 Jan @ 2:17am 
I used this mod before the update and I was able to have straight up black skin but now I cannot even get brown. Did the shades change with the new update?