Elin
Corals Customisation Compendium
40 Comments
User9428 1 Aug @ 6:42pm 
I subscribe to mo but it not show up in game. Mod do not work.
Coral  [author] 14 Feb @ 10:59am 
Yeah i havent had time irl. Can't say when i'll be fixing it up unfortunately.
Jamesio 8 Feb @ 9:38am 
Not working. Makes Elin not load atm.
Cursed 6 Feb @ 5:11am 
Rip this mod
fishandchipsguvnah 16 Jan @ 1:41am 
So, I'm not sure what I'm doing wrong, but I cannot make a brown-colored character. I can only get red. Would you be willing to tell me the RGB combo you used for those three characters on the right?
Tjonbrown 3 Jan @ 10:35am 
Aw thank you, I love this mod and the ability to make my guy straight up black but I came back into the country after a couple week vacation and I was orange XD.
Coral  [author] 3 Jan @ 9:42am 
I may have uploaded temporary code by accident. I'll have a look this weekend and fix that.
Tjonbrown 2 Jan @ 1:53pm 
I have tried it with that set on and off via the GUI config mod you suggested but I do not notice a difference.
Coral  [author] 2 Jan @ 6:29am 
Experimental skin setting, might have been enabled by default.
Tjonbrown 2 Jan @ 2:17am 
I used this mod before the update and I was able to have straight up black skin but now I cannot even get brown. Did the shades change with the new update?
Coral  [author] 29 Dec, 2024 @ 7:20am 
That is working as intended, white would not apply any changes to the sprite. though i have to admit that is because i did not think about wanting to make things white at all as the shader will only apply coloring to a sprite and not lighten or overlay.

For the time being this is going to stay this way, but in mid-late january i plan on adding extra options to the color buttons so that users can change settings of the shader per layer.
Mainly to allow more customisation of the skin coloring, but that would also allow to change various settings on the fly.
yyykkyyykk 28 Dec, 2024 @ 5:01am 
Here's what my character looks like after activating the mod. As you can see, even though I selected white, the hair color is still gray. I checked the hair PCC, and it seems like that's the original color of the hair PCC itself?
Maybe it's because I haven't converted the PCC?

enable
https://imgur.com/a/Tcasxaj

disable,this is the color I want.
https://imgur.com/a/ir4uDRi
TheZeroHour 27 Dec, 2024 @ 8:23am 
Oh wow, I thought it was just me with that issue, I had no idea what was causing it, but I guess it could be this mod. But yeah, whenever I try to get a specific skin tone in the character creator it shows, but then when I try to exit the editor the skin tone changes. I first noticed this when I had loaded a save game and my characters skin tone was completely different, it was wayy lighter than what I set it to.
Coral  [author] 22 Dec, 2024 @ 6:21am 
By different do you mean like, drastically different, or slightly different shades of the same color?

Also the color picker will not completely represent the end color, you have to play around with it, as this shader doesn't just overlay a flat color on top, it uses the grayscale sprite to change the colors.

If i am completely off the mark and you're getting completely different colors, like for example, orange instead of green. I'd be interested in finding the cause as i have not had this happen.
▽ Mazrine ver.√1.5 ▽ 21 Dec, 2024 @ 8:37am 
Hair and subhair are always getting a different color and sometimes the color I select in the sprite customization menu does not translate to the game
Coral  [author] 20 Dec, 2024 @ 6:34am 
Have you messed with the color wheel enough? I believe the only result you shouldn't be getting is heavily saturated colors. I can't make it so only certain parts are affected but i could potentially make a saturation mod setting.
yyykkyyykk 20 Dec, 2024 @ 2:25am 
Thank you for creating this mod. It works great on clothing, but I'd appreciate it if there were an option to select which parts of the model it affects. It's currently making my character's hair too dull and gray, so I've unfortunately had to disable it for now.

Translation through AI.
Xerrok 19 Dec, 2024 @ 3:29pm 
@Coral
Thanks for the hint about the plugin. After realizing it's a DLL, I just added the following line into the launch options of Elin to make loading of DLL mods possible:
WINEDLLOVERRIDES="winhttp=n,b" %command%
Xerrok 19 Dec, 2024 @ 3:06pm 
@Coral
Yeah, it says "Plugins:0" shortly before the aforementioned error.
I'm playing on a Steam Deck (SteamOS, which is Arch Linux).

@NPOu
I was having the mod loader already and besides I also reinstalled everything. So the game must have been up-to-date.
NPOu 19 Dec, 2024 @ 1:57pm 
@Xerrok
This was an issue on older versions before the mod loader was integrated into the game, make sure your game is updated.
Coral  [author] 19 Dec, 2024 @ 11:33am 
@Floppy Sock

Updated to be compatible with DK's mod :)

@Grabblez

Thanks! I did have a look at the portraits, i might try and do something eventually, but at the moment this mod does not touch the portraits at all.
Coral  [author] 19 Dec, 2024 @ 10:02am 
@Wirewing
Unsubscribing to the mod will revert the colors. Strictly speaking they are not messed up, the shader is just different so you have to go set new colors.

@Xerrok
That errors seems to indicate that it's trying to load the makeup assets, but since it is an invalid layer in vanilla, that would mean my plugin was unsucccessfully patched into the game, but the sprite files still get loaded. If it is still an issue on your end, look at the player.log to see if it says 0 plugins to load in the chain loader section. If that's the case, it may somehow have to do with your device, what OS are you using?
Floppy Sock 19 Dec, 2024 @ 2:39am 
Hello, great work on this mod!

I am not sure if this is just an issue on my end with my load order, but I am finding this mod to be incompatible with "Variable Sprite Support" by DK.

Both of these mods add really great features that I'd love to see work together. I'm not sure if you're aware of this incompatibility, but I just wanted to bring it to your attention.
Xerrok 13 Dec, 2024 @ 7:29pm 
My game is not starting anymore and is stuck when loading the mods. I traced it back to this mod. I literally reinstalled the whole game, deleted the files in the AppData and only subscribed to this mod. The log reports the following error:
...
KeyNotFoundException: The given key 'makeup' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <7e05db41a20b45108859fa03b97088d4>:0
at PCC+BodySet.Init () [0x00182] in <52f8ff4e1dce4582bfa46b8bc138e2c2>:0
at PCCManager.Init () [0x0001a] in <52f8ff4e1dce4582bfa46b8bc138e2c2>:0
at Core.Init () [0x000c5] in <156111a6f03f416a8203a00976f70f27>:0
at Core.StartCase () [0x0025b] in <156111a6f03f416a8203a00976f70f27>:0
...
Wirewing 13 Dec, 2024 @ 3:42pm 
messed up all my colors
Grabblez 11 Dec, 2024 @ 4:30pm 
Pretty good, my main criticism is that the hair colors are a tad too dark respective to the portrait its meant to match.
DW420 21 Nov, 2024 @ 9:32am 
if you could do that (add a method) i would appreciate it ...i'm slowly working my way into splitting every PCC on the workshop into categories for my personal usage as i got fed up shifting through textures with just a minor change etc....then seeing them again on the next category.
Coral  [author] 21 Nov, 2024 @ 9:28am 
Adding more layers is very simple to do. It's more so a question of nescessity and usage. There's no real need to have so many specific layers. Altough tail and another hair layer is already planned. I may add a method to insert new layers for other modders. Since that's essentially what i already do.
DW420 21 Nov, 2024 @ 5:12am 
@NPOu
These are the values i use as starting points for skin colours:
White folk : 255,210,180
Brown folk : 205,125,95
Black folk: 130,85,60
Yellow folk: 250,215,150
DW420 20 Nov, 2024 @ 3:41pm 
I will suggest something (somewhat) radical and heavy in terms of workload...I do so whilst looking at this mod as a potential framework for other mods.
Please take everything i say with a pinch of salt, as i am not aware what your limitations are...and there's a character limit.

-------

Split the body into 5 parts:
Head,ears,torso, legs and tail

Most people play humanoids (human legs+torso) , so most mods will just need the head,ears and tail to be created.

--equipment

helm : for hats,helmets etc
face A : for goggles,eye-patch etc
face B : for mouth covers,cigars etc
chest : for breastplates,vests,aprons etc
waist: for belts,holsters,sheaths etc
pelvis : for chastity belts etc
back: for backpacks,cloaks,quivers etc
top: for shirts etc
bottom: for pants etc
hands: for gloves etc
feet: for shoes etc
extra: for earrings,halo etc

--hair

Hair : base haircut
sub hair A : (forehead)
sub hair B : (side of the head)
sub hair C : (back of the head)
facial hair : beards etc
Coral  [author] 20 Nov, 2024 @ 9:15am 
Glad it works well! Its experimental atm because i need to be able to let players adjust the sub-color. Rn it kind of only works well for beige without being able to adjust it for darker skin colors,
NPOu 20 Nov, 2024 @ 5:11am 
I tried the new setting and think it's nicer, honestly at this point one thing that was throwing me off a lot is how during the day the game really washes out your character from the sunlight and then inside you end looking completely different. 😅 At this point I'm looking too much into my characters.
But anyway the new setting preserved the templates I had a lot better in terms of skin. Thanks!
NPOu 20 Nov, 2024 @ 4:04am 
Yeah, randomizer worked a bit better than my attempts but indeed still can't quite get the vanilla skin. But looking forward to the new shader!
It's mostly because I had a few templates and it was being difficult to update them all to this mod but getting there bit by bit.
Coral  [author] 19 Nov, 2024 @ 11:05am 
You should also be able to get some alright colors by pressing the randomise button next to body. or simply randomising colors.
Coral  [author] 19 Nov, 2024 @ 11:02am 
@NPOu
Currently working on a new shader specifically for skin to have it look better. For now, if you want skin color, in the color picker, something around red/orange and closer to the top left corner usualy gives the right color.
NPOu 19 Nov, 2024 @ 10:37am 
Could you maybe provide some templated characters? Like "fixing" the templates in the base game. Honestly it feels really difficult to get my character's skin color back to what it was before installing this mod (went from skin color like your images to dark brown). Even using color picker in-game (like picking the color of my character's portrait) or finding the RGB with other tools (like paint), just don't give the same results.
Coral  [author] 18 Nov, 2024 @ 6:29am 
That's true! Fortunately paint.net remembers the settings of the last filters you used so it speeds it up a bit but its still a process, plus manually doing the touches. Tbh this should just have been a vanilla thing. But yeah hopefully more mods make use of this :brownchicken:
Already have a few people making use of this for theirs.
DW420 18 Nov, 2024 @ 12:38am 
@ Coral , the process is simple, but has to be repeated for each texture/PCC mod...hence my closing line :)
Coral  [author] 17 Nov, 2024 @ 3:25pm 
It's more or less just running a grayscale filter and playing with contrast and lightness on paint.net . Very quick and simple. I'll be making a little guide with pictures in the future.
DW420 16 Nov, 2024 @ 10:41pm 
This is sick...but requires quite a bit of end-user work in terms of texture editing.
Hopefully people creating PCC mods will do so with respect to this.