Project Zomboid

Project Zomboid

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Totally's Improved Scavenged Firearms
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52.801 MB
16 Nov, 2024 @ 9:20am
7 Dec, 2024 @ 4:59am
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Totally's Improved Scavenged Firearms

Description
A update and replacement to my earlier mod - Totally's Scavenged Firearms (the original mod can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2914271629 ), now with new redone models, textures and completely new firearms based of post apocalyptic versions of weapons from my other mod.

This mod adds a collection of post apocalyptic themed firearms to be found or brought back to life across the ruins of Knox County.

In additon, the mod adds in both a new weapon crafting system, letting the play find repairable weapons across Knox county, and repair them into a working firearms, as well as a new ammunition crafting system allowing users to make gunpowder and bullets.

Inspired by Metro 2033 and Last Light, these created rounds are less effective than the scavenged pre-apocalyptic military grade ammo, allowing players to pick between more effective but limited pre-apocalyptic rounds, or renewable carfted ammo.

The Guns Added:

- The Scavenged Revolver.

- The Scavenged M16

- The Scavenged M14

- The 'Ma Deuce' - A cut down M2 Browning Converted into 12 Automatic Gauge shotgun inspired by the Abzats Heavy Automatic Shotgun from Metro Last Light

- The Guerilla Slamfire Shotgun

- The Scavanged AMD

- The Scavanged AKM

- The Kalash

- The Scavenged Krinik

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Totally's Improved Scavenged Firearms - Post Apocalyptic Governments

An optional submod to Totally's Improved Scavenged Firearms which adds new zombified soldiers of the post outbreak world investigating the Knox Region
Includes a submod to allow for compatibility with SMUI, and gives American soldiers to use SMUI equipment.

Add 2 new weapons, each specific to the 2 new zombie types for their "Faction"

- The XM17 LMR - Found on American Research Teams

- The Proyekt Sparta Assault Rifle - Found on Spetnaz GRU Teams (This is a renamed AK2012 from Metro 2033)

Additionally, there is another submod requiring Slayers Bandits NPC Mod ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3268487204 ) that adds these 2 Factions as NPC groups that will spawn.

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Credits:
Credit to my artist Ossalion for making the Icons, models and textures for all the guns.
Credit to Odz for the Spetnaz Equipment that he kindly let me use from Project Russia.
Credit to 4A and THQ for the Metro games which this is inspired by.

Workshop ID: 3366891011
Mod ID: TISFWPAG
Mod ID: TISFWPAGNoMaDeuce
Mod ID: TISFWPAGSMUI
Mod ID: TISFWPAGSMUINoMaDeuce
Mod ID: TISFWPAGBandits
Mod ID: TISFWPAGBanditsNoMaDeuce
Mod ID: TISFRelease
Mod ID: TISFReleaseNoMaDeuce
144 Comments
rmlarracas1 23 Jul @ 4:04pm 
idk if it's mentioned, but the scavenged M16 requires a regular M16, not a broken M16.
Garagor123 11 Jul @ 5:18am 
no compability with bandit mod, why?
SDgamer 8 Jul @ 7:26am 
Sorry to bug you but, are you waiting for B42 to be stable or are you still bringing some of your mods up to date? I do remember you saying you wanted to add a LMG of sorts along with another shotgun (can't remember if you said a pump action or double barrel)
Dmony 29 Jun @ 7:47pm 
B42 pls this is one of my favorites mods D:
Otto Fak With Big Smoke! 23 Jun @ 2:07am 
Im currently attempting to run bandits with this mod "https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3366891011" but im having issues as my game is telling me that i dont have bandits that this mod uses which makes me think it using a earlier version of bandits or is it some other issue if so any help appreciated appreciated
ReadyForTheDevil 17 Jun @ 6:10pm 
b42 pls
S4ro 23 May @ 11:30pm 
Hi, you missing a comma in a recipe. the last place multiple sound.

item BulletsDirty556Box
{
Weight = 0.5,
Type = Normal,
DisplayName = Box of Handmade 5.56 Rounds,
DisplayCategory = Ammo,
Icon = Scrap556_Box,
MetalValue = 30,
WorldStaticModel = 556ScrapAmmoBox,
PlaceOneSound = BoxOfRoundsPlaceOne,
PlaceMultipleSound = BoxOfRoundsPlaceAmak
}
Korvo 20 May @ 12:25pm 
Does this mod replace any of the original firearms? Or are these all separate?
Colonel Bill Kilgore 3 May @ 2:58pm 
For some reason cannot repair any type of soviet-made guns or craft ammo for them.
Any tips to fix that issue?
SDgamer 15 Apr @ 1:16pm 
Does this work well with the Scrap Guns add-on for The Workshop mod? Also i haven't checked YET but, does this conflict with Ammo Maker?