Sea Power

Sea Power

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Requiem for Convoy
   
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16 Nov, 2024 @ 9:40am
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Requiem for Convoy

In 1 collection by Dilapidateur
Dilapidateur's mission pack
4 items
Description
In the 60s, after several decades of relatively stable peace, the accumulated contradictions spilled out into a new conflict that turned the cold war into a hot phase. Fighting is underway on land, in the air and at sea, important convoys from the United States arrive on the continent, bringing with them much-needed reinforcements to stop the inexorable advance of the tank armies of the USSR.
The Soviet Navy considers its primary goal to interrupt the supply chains of the West, which is why the zvezda raider group went to sea
The convoy that left the United States is located in the middle of the Atlantic, thanks to the radio game of the Soviet naval intelligence, the main escort of the convoy went to the northeast, waiting for the squadron of the northern fleet of the USSR Navy, which will not arrive...

However, not everything is going according to plan. A strong storm scattered the Convoy and our raiders across the Atlantic, stormy weather still persists at sea, interfering with aviation and making navigation difficult.


The Headquarters of the Navy of the Northern Fleet to the Vice Admiral.


Primary objective:
Find the Convoy divided into several groups and completely destroy it.
The task will be considered completed when you find and destroy at least one enemy group. If possible, continue the pursuit, locate and sink the remaining groups.


Intelligence report:
Naval intelligence assumes a minimal presence of escort ships, since the main group is located 300 nautical miles to the northeast. Nevertheless, stay alert, this is the largest convoy during the war and the enemy will not leave it completely unguarded.


Operational considerations
The main group <ZVEZDA> is scattered by the storm for several miles around the supposed position of the convoy, the convoy is also divided by a raging storm.
Attack the detected convoy formations one at a time or regroup and crush the enemy.
Keep EMCON, let the enemy know that you are here at the last moment.

Good hunting, Admiral.

The headquarters of the Navy of the Northern Fleet

End of communication.
5 Comments
Dilapidateur  [author] 27 Nov, 2024 @ 4:26am 
Thank you for playing, i'll think about it
Foldie 26 Nov, 2024 @ 11:58pm 
It was a good fun, lost a Sverdlov but wiped the floor. Getting shot by harpoon is offset by the submarine getting a full datalink but it does distract from the period flavor, which features ships from early days of missile age.
FRAM cans are dandy but they hardly present any challenge against 6-inchers and SA-1 surface mode salvos. I suggest removing the harpoon Coontz and placing more 3-T missile ships (terrier, talos, tartar missiles), maybe also randomize spawn a bit.
You could add a Kynda or two to balance things out afterwards.
laserduck 23 Nov, 2024 @ 2:16pm 
What do you mean spice up the mission? Yea it was a coontz, i sunk it later with the foxtrot sub. But if you set the date to 69 you should put time frame accurate units, otherwise it completely destroys the immersion and makes it unfair for the player imo.
I hope they add an option in the mission maker to limit selectable units by mission date, and add more variations of units as you mentioned a Coontz (early) for example without the harpoons.
Dilapidateur  [author] 23 Nov, 2024 @ 12:29pm 
Yap, a think it was coontz-class destroyer, I just think that this little assumption can spice up a mission a little, coonts was in service at the moment of the mission without harpoons but still
laserduck 23 Nov, 2024 @ 8:20am 
I am playing this mission rn and there is something wrong, i get attacked by RGM-84 in 1969???
I think u placed a wrong ship for the enemy fleet out of time frame. Please fix because otherwise this mission is awesome!:soviet: