Total War: WARHAMMER III

Total War: WARHAMMER III

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Half Growth
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Tags: mod
File Size
Posted
Updated
795.890 KB
17 Nov, 2024 @ 5:19am
26 Jun @ 12:04pm
7 Change Notes ( view )

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Half Growth

Description
This mod halves the additional growth rate of any buildings, abilities and faction mechanics in the game. Applies for the player and the AI to the same amount.
Even halved AI bonuses.

Goal:
Make for a slower campaign, where you have to utilize your beginning units more.

ToDo
-

Open for requests
24 Comments
Darth Tadeus  [author] 1 Aug @ 11:47pm 
@ChunkyMonkey1998
Yes, such things may become viable now. Glad you like it!
ChunkyMonkey1998 21 Jul @ 4:47pm 
Finally, with this mod I have reason to use empire knights. Thanks!
Darth Tadeus  [author] 20 Jun @ 3:55am 
Hey Averath, thanks for your comment. Hope you like it! If you encounter any problems or oversights, pls let me know!
Averath 30 May @ 4:02pm 
This sounds like the perfect mod to combine with the mod that unlocks all building slots. Definitely gonna try it out.
Darth Tadeus  [author] 25 Apr @ 1:23am 
@Soul: I have not tested the compatibility. It could be. I am not aware whate growth sources SFO introduces or removes and changes. I would imagine, I would need to adapt it to the SFO growth and release an SFO submod.

@Merchant of menace: That often true. Maybe its also residual. I don't know if the AI uses early-mid units if a full new stack is recruited. But it might be randomized to a degree.
Merchant of menace 28 Mar @ 4:01am 
I found that AI tends to use mid to low level units into the late game as well.
Soul 18 Mar @ 9:07am 
Is this compatible with other mods, such as SFO?
Darth Tadeus  [author] 1 Mar @ 2:51am 
You're welcome, MightNight!
MightNight 22 Feb @ 2:15am 
Thanks man!
Darth Tadeus  [author] 20 Feb @ 10:42am 
Thx D-Ray!