Total War: WARHAMMER III

Total War: WARHAMMER III

Half Growth
24 Comments
Darth Tadeus  [author] 1 Aug @ 11:47pm 
@ChunkyMonkey1998
Yes, such things may become viable now. Glad you like it!
ChunkyMonkey1998 21 Jul @ 4:47pm 
Finally, with this mod I have reason to use empire knights. Thanks!
Darth Tadeus  [author] 20 Jun @ 3:55am 
Hey Averath, thanks for your comment. Hope you like it! If you encounter any problems or oversights, pls let me know!
Averath 30 May @ 4:02pm 
This sounds like the perfect mod to combine with the mod that unlocks all building slots. Definitely gonna try it out.
Darth Tadeus  [author] 25 Apr @ 1:23am 
@Soul: I have not tested the compatibility. It could be. I am not aware whate growth sources SFO introduces or removes and changes. I would imagine, I would need to adapt it to the SFO growth and release an SFO submod.

@Merchant of menace: That often true. Maybe its also residual. I don't know if the AI uses early-mid units if a full new stack is recruited. But it might be randomized to a degree.
Merchant of menace 28 Mar @ 4:01am 
I found that AI tends to use mid to low level units into the late game as well.
Soul 18 Mar @ 9:07am 
Is this compatible with other mods, such as SFO?
Darth Tadeus  [author] 1 Mar @ 2:51am 
You're welcome, MightNight!
MightNight 22 Feb @ 2:15am 
Thanks man!
Darth Tadeus  [author] 20 Feb @ 10:42am 
Thx D-Ray!
Dray 20 Feb @ 10:41am 
This mod made me buy this game
Darth Tadeus  [author] 19 Feb @ 11:15am 
It was a lot of work, but I did it. You can try and report any not halved growth rates. I tested only with Tzeentch.
Darth Tadeus  [author] 19 Feb @ 9:22am 
Thanks for the feedback, I will check the tables.
MightNight 18 Feb @ 6:35am 
Thanks for the reply man! Yes sir - the AI even gets growth bonuses on Normal difficulty which is insane
Darth Tadeus  [author] 18 Feb @ 4:46am 
@MightNight: Are you sure there are extra AI bonuses for AI on different difficulties?
Darth Tadeus  [author] 18 Feb @ 4:45am 
Thanks for the feedback and requests, MightNight & Merchant of menace!
That is the goal, I wanted to achieve with this mod :)
I will look into the AI bonuses, but it may take a few days due to RL.
MightNight 17 Feb @ 9:51am 
Could you also please remove the growth bonus the AI receives?
Merchant of menace 16 Feb @ 12:23pm 
Its a great mod. I've been having a blast and not rushing to max growth to get the best units as AI is also constrained. The gameplay is alot more varied.
Darth Tadeus  [author] 16 Feb @ 5:28am 
Hey @Dizfunkshn, thanks for the comment! Sorry, that I didn't notice your comment.
I have updated the mod on 30. december 2024. It worked with everything so far. I have done limited testing with several factions. Especially those with weird growth, e.g., Nurgle, Beastmen, hordes. It should also work with the newest patch.
Dizfunkshn 13 Dec, 2024 @ 2:34am 
@Darth Tadeus can we use it for 6.0? And tnx for mod, can't play game any other way ^^
Darth Tadeus  [author] 5 Dec, 2024 @ 11:58am 
@Mo thank you for your dedication. I am always happy to hear when such a mod can spark such enthusiasm.
SouthernRail 3 Dec, 2024 @ 8:33am 
My wife claimed this isn’t the greatest plugin ever created. So, naturally, I had to file for divorce.
Darth Tadeus  [author] 3 Dec, 2024 @ 8:25am 
@Beuns, thx for your kind words. I checked that. I didn't have Nurgle in mind, since I haven't played him in a while.
I have it fixed now. Apparently I missed also some other things such as hordes. It should all be fixed now :)
Beuns 1 Dec, 2024 @ 6:18am 
Hello, loving this mob.
But i found that nurgle growth building is bugued and have +75 growth at tier 1 and +125 growth at tier 3 but +45 at tier 5.
I'm playing with ku'gath