Half-Life 2

Half-Life 2

68 ratings
Default HL2 (IIopn's Project HL2 with Fewes' Arms and HLA's Gloves)
   
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405.672 MB
18 Nov, 2024 @ 1:15pm
15 Jun @ 12:11am
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Default HL2 (IIopn's Project HL2 with Fewes' Arms and HLA's Gloves)

Description
Official upload of my mod from Gamebanana, specifically the Fewes and HLA pack.

Has a couple edits to better work with Vanilla HL2

https://gamebanana.com/mods/486295
https://gamebanana.com/mods/486271

!- Update 06-09 -!
Updated Pistol and Shotgun texts to avoid double reload sounds
39 Comments
T4_PRIME 8 Jun @ 3:08pm 
@thatmoodyguy
The MMOD weapon sounds add-on for this mod doesn't replace the pistol and shotgun sounds; it simply plays the default HL2 sound. It doesn't bother me much, but I'd like to be able to hear the MMOD sounds on the pistol and shotgun. Could you fix this?
7hares 21 Mar @ 4:54pm 
Just reinstalled this mod. When I switch to a new weapon I'm not getting the sound file playing that goes along with the weapon being equipped. I saw that you fixed the original sound file issue but was wondering if I needed to add anything to a custom folder to fix this. Thanks in advance!
thatmoodyguy  [author] 2 Mar @ 10:31pm 
I recommend getting Crowbar by ZeqMacaw to open the VPK from the workshop and putting the files you want into a custom folder, it's really easy to do
Bad Cop 2 Mar @ 4:01pm 
i hate the fact that there are no separed "project HL2" weapon reanimations. i also wanna combine other weapons with HL2 MMOD and EZ2
ionlyplaygames 25 Feb @ 10:41am 
this mod is very very good thanks thatmoodyguy
thatmoodyguy  [author] 19 Feb @ 1:43pm 
I aim to please. Enjoy, big man!
Alter Ego 19 Feb @ 1:31pm 
You're frikin' awesome, man! God bless you!
thatmoodyguy  [author] 19 Feb @ 1:06pm 
https://drive.google.com/drive/folders/1FEvLT-HGBu-OPm6qmCF1fwOuXtMEn44J?usp=sharing
Here you go. This is only the viewmodels, so you still need to get everything else from this item.
thatmoodyguy  [author] 19 Feb @ 12:47pm 
I mean, yeah, you can set those to the Idle animations instead of removing them and it would do largely the same thing. The physcannon thing could be fixed by adding a weightlist? I could do a Google drive link to a version without the low animations here in a little bit
Alter Ego 19 Feb @ 12:43pm 
Is it possible to disable ACT_VM_LOWERED_TO_IDLE, ACT_VM_TO_IDLE_LOWERED, ACT_VM_IDLE_LOWERED in normal way? I just tried removing the relevant animations by recompiling models for all weapons. It worked well, except for the gravity gun, which had broken forearms.

Cool mod by the way.