Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Lista de Mods Total War PHARAOH DYNASTIES (Sin caballería e historico)11/24
   
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Description
Mods recomendables para este maravilloso juego para una campaña mas histórica.

Antes que nada toma en cuenta que estoy utilizando un ordenador con las siguientes características: Procesador Intel Core i5 13400, con una RTX 2070 y 32 gb de Ram.

Antes de activar todos los mods asegúrate que sean compatibles con tu sistema. Si vas justo, no pongas el reshade o los mods que agrandan el tamaño de las unidades para que no sacrifiques rendimiento.
Items (22)
Cuneiform for Hatti
Created by SGRMH
Very simple mod Now Hittites are using cuneiform UI(from mesopotamian UI) instead of hieroglyphs UI(default egyption UI)...
Behind The History: Cultural Reskin.
Hey guys, this is Cthulhu. This mod tries to improve the variety in appearance of each of the factions, tries to be more "realistic" in the use of heavy armor. The variety of armor can be best appreciated in how each of the cultures shares the equipment of...
Better Camera Mod
Created by kam2150
Hello, Famous mod from Warhammer 1, 2 and 3 is back! This simple mod allows both closer and further camera heights, more suitable for better screenshots and nicer view of the battlefield. Press "K" to turn off UI for more cinematic view, Press "N" in order...
General Extra Variant
Created by MarsCrow
Mods that add variants to the General model. There are inconsistencies between the 2D illustrator and the physical model. This is due to the fact that I haven't modified the 2D illustrator side, so please don't report bugs. It will probably take me a long ...
Change Porthole Stand
Created by MarsCrow
Change the Standing pose of the porthole(witch Diplomacy) This works for all types of generals, and most unique characters have their own animations. Known issues No bugs to fix at this time...
Logical Diplomacy Overhaul
Created by Rodster
This mod attempts to make diplomacy deals more logical, in which AI is more willing to accept peace and vassalization, and things such as non-aggression pacts and barter deals between factions provide some extra bonuses to relations. What this mod does: - ...
Less administrative burden from buildings
Created by Fleflux
This mod reduces the administrative burden you get from buildings. I don't like how much the game punishes you for building your cities up, so i nerfed the progression of the administrative burden for buildings. Most buildings that add to administrative bu...
No Strategic Threat Penalty
Created by Alex Zhao
This mod removed the diplomacy relation penalty from strategic threat. Should be compatible with saved game and all mods that doesn't edit strategic threat....
Community Bug Fix Mod
Created by Alex Zhao
This mod fixed 50 bugs: A few cult centres don't have access to all cult centres buildings. Thanks to Iskar's help. All factions can't build main settlement public order buildings in some Aegean regions. All Mesopotamian factions can't build public order b...
Buildings Spawn Items
Created by IfThenOrElse
This mod makes specific buildings give a small chance to spawn items on the turn start for its faction owner. Why I made this mod: In Pharaoh, I tend to find that i never seem to have enough items, unless I am playing as Hatsepshut. It felt like an aspect ...
Colonise Amarna
Created by Alex Zhao
This mod allows player to colonise Amarna without the Akhenaten legacy. Should be compatible with most mods and saved games....
Rename Your Faction
Created by Alex Zhao
This mod allows you to customize your faction name. The rename button is in the faction summary panel. Should be compatible with all mods that don't edit faction summary panel UI....
Capture Sea Peoples Units
Created by Alex Zhao
This mod allows you to get Sea Peoples units in the campaign by defeating them. Random Sea Peoples' units will be added to the winner's special recruitment pool after defeating a Sea Peoples army with at least 5 units. The more units were defeated, the mor...
Easier Confederation
Created by Alex Zhao
This mod makes it easier to confederate AI factions when you have a positive relationship with them (the higher the better), have a common strong enemy, or when they only have one settlement left. This also affect confederation between AI. The cool down fo...
Enforce Confedration
Created by Alex Zhao
This mod enabled all factions to confederate other same culture factions (factions that you can confederation via diplomacy) and get their characters upon capturing their last settlement. It seems I can't easily add a new occupation option, so this mod wil...
Disciplined Shield Animation II
Created by Conqueror
We are back ! For the first one in Total War Pharaoh look at here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3147408297&tscn=1721750869 ABOUT THE MOD Are you tired of seeing your soldiers holding their shields like if they were going for a hik...
Unit Economy Rework - UPDATED
Created by axossk
This a rework of Unity Economy Rework /ai nerf mod by Kelpy G The AI seem's to be given hidden bonuses allowing them to field absurd amount of troops. (I suspect AI to be given free resources) The goal is to rebalance troops cost & upkeep for both the play...
Expanded Pantheons
Created by Amulet of Kings
This mod adds 28 new deities to the game, raising the total number to 63. Each god has custom buildings and effects inspired by their attributes. The mod also tweaks the cult centre regions and discovery realms of the vanilla gods, so that they are more hi...
Expanded Pantheons [Castellano]
Created by Amulet of Kings
Este submod es una traducción al castellano de Expanded Pantheons. El mod añade 28 nuevas deidades al juego, elevando el número total a 63. Cada dios tiene edificios y efectos personalizados inspirados en sus atributos. El mod también modifica las regiones...
Improved Unit Spacing
Created by kam2150
Hi All, This mod changes unit spacing to a bit more realistic, natural one. Distances between soldiers are adjusted as well as individual variation between them. For me lots of base game spacing entries made regiments look a bit too robotic and unnatural, ...
All melee units can burn down buildings.
Created by Euridamo
Hello, this mod adds to all melee units the ability of burn down nearby buildings like sea riders do....
Heavely expanded rosters (no new units added) for everyone + no cavalry
Created by Euridamo
Hello, this mod does 2 things: 1- Deletes completely cavalry and camels from the game, so nobody can recruit them (although scripted units may appear), even in custom battles. 2- Expands ALL factions rosters so everyone can have their cultural elite units,...