Half-Life 2

Half-Life 2

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City 17 Christmas Trilogy
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type: campaigns
contains: maps, sounds
File Size
Posted
Updated
136.876 MB
18 Nov, 2024 @ 7:09pm
7 Dec, 2024 @ 9:14pm
3 Change Notes ( view )

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City 17 Christmas Trilogy

Description
The first 3 maps of Half-Life 2, now with a festive coat of paint!
Including:
*Snowy, nighttime exteriors
*Warm, dimly lit interiors
*Festive lights
*Breencasts and televisions displaying a soothing fireplace
*Classic Christmas music playing through the empty streets of City 17
*A general cozy atmosphere amidst the dystopian mood of Half-Life 2

I'd previously uploaded these maps individually to Garry's mod, but now, with Half-Life 2's workshop going live, I decided to go through and make some small adjustments and improvements for each, and reupload them here as one package. May these help you get into the Christmas spirit during these trying times.

NOTES:
*If you'd prefer not to have the music, buttons can be found near the spawn area of each map to disable them.
*Although these maps are now connected to each other, due to technical difficulties, I was only able to make the experience completely linear. That is, if you move onto the next map, you will not be able to go back to the previous.
*All the scripting has been removed, these are simply atmospheric maps meant for exploration and immersion.

SONG LINKS:
Silver Bells - https://youtu.be/4HjbU8m0aHw?si=CLLI9oZ6n3ftAXKN
Winter Wonderland - https://youtu.be/GxitUmBCff8?si=3S1TcQFZgLTjVDIL
Have Yourself A Merry Little Christmas - https://youtu.be/qBgbiZnhly4?si=VPCaBvFSkih5UI9J

BSP NAMES:
c17_trainstation_christmas
c17_plaza_christmas_hl2
c17_apartments_christmas


If you encounter any bugs, please let me know, and I'll do what I can with my meager mapping abilities to fix them.


15 Comments
Outtadoors 12 Jul @ 9:38am 
Also note doing the ai disable command in the consel doesnt do anything
Outtadoors 12 Jul @ 9:38am 
Can you PLEASE make it so the A.I isnt disabled??
Weird Cake Thing  [author] 15 Apr @ 1:51pm 
They are separate
evil and intimidating horse 15 Apr @ 5:22am 
does this change the main map or are they seperate?
Doxi_MAn14 26 Dec, 2024 @ 7:28am 
Does this apply to episodes?
[ThλtGenericPyro] 24 Dec, 2024 @ 2:23pm 
Fascinating how context changes things

In Garry's Mod (like it originally was): This'd be really nice

In Half-Life 2 (and like me assuming there'd be something to the gameplay other than walking): There's that weird eeriness everyone typically associates with the Source Engine. All this festive holiday cheer but with not a soul to enjoy it with like you JUST missed the Christmas party or somethin'

Props for actually kinda weirding me out for once (usually don't get unnerved by just being IN a Source Engine thing
i'm a noobeo badoobeo 23 Dec, 2024 @ 6:25pm 
its kinda ere... and i like it!
rubí 19 Dec, 2024 @ 8:48am 
Merry Chrysler!
Zeo 17 Dec, 2024 @ 1:05am 
This is Creepy:papyrus:
jun'z bun'z 24 Nov, 2024 @ 1:30am 
can you port this to the main game somehow