Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i was creating a MT for Celmaldor too.
It is insane .
we have like 90% of the same Ideas.
love it
just hard for me to programm
<3
The dual culture colonization mechanic was pretty unique, never seen anyone else do something like it. So it was nice to get to try new things.
Anyway that aside I found a few issues:
The mission "Blot out the Sun" requires a colony with a capital in East Effelai region, which means if you colonize Turtleback Island and your colony puts its capital their you can't finish the mission.
The mission "Secrets of Aelantir" requires you to put 1 unit on the province that has the God Fragement Chamber. But if it doesn't spawn you basically can never get past that mission. Like most wonders of Aelantir it has a chance no one finds it.
When my ruler died after I went Half-Elf administration, it kicked me back to Elven administration. The modifiers for admin change hurt a lot.