Europa Universalis IV

Europa Universalis IV

Celmaldor Mission Tree - Anbennar Submod
15 Comments
PPC warrohan 19 Jun @ 7:45am 
this is a very fun mod really enjoyed it the whole way thru, great job making it.:steamthumbsup: would recommend.
Gaylad 22 May @ 3:48pm 
Wish that this MT didn't require Leviathan... There is no way to expand infrastructure without it, and so there's no way to progress past one of the initial missions in this tree.
Shrike10011 4 Dec, 2024 @ 7:43am 
I got my version about a month and a half ago, so that's probably it then
Klep  [author] 4 Dec, 2024 @ 5:22am 
@Shrike10011 DId you recently update your BB version? I checked my version and it should say you need 10 island provinces with a fort and naval battery that are in either the Rahen, East Sarhal, or Vimdatrong superregions (Subcontinents map mode)
Shrike10011 3 Dec, 2024 @ 11:34pm 
I'm stuck on the mission Guardians of the Ringlet Sea; it requires you to build up 10 islands that ARE in the Rahen and East Sarhal superregions, but NOT the Vimdatrong superregion. Given that I could only count 7 islands in total in the Rahen and East Sarhal superregions, I'm wondering what it is that I'm supposed to do here
Jambolia 2 Dec, 2024 @ 11:37am 
There is nooo way
i was creating a MT for Celmaldor too.
It is insane .
we have like 90% of the same Ideas.
love it
just hard for me to programm
<3
MK Black 1 Dec, 2024 @ 11:11am 
Damn, this is really cool.
TIBERIUS EQUITIUS GRACCHUS 30 Nov, 2024 @ 10:41pm 
@Klep Cool, just finished the tree and it was real nice. The beginning was pure suffering due to how terrible elf manpower tends to be, but once I beat Gawed it was mostly smooth sailing.

The dual culture colonization mechanic was pretty unique, never seen anyone else do something like it. So it was nice to get to try new things.
Klep  [author] 30 Nov, 2024 @ 7:24pm 
@TIBERIUS EQUITIUS GRACCHUS thanks for pointing out the bugs, all 3 should be fixed now
TIBERIUS EQUITIUS GRACCHUS 30 Nov, 2024 @ 5:31pm 
Been giving the mission tree a go, and I weep for the Kobolds. Boy did it hurt to wipe them out from Cannor.

Anyway that aside I found a few issues:

The mission "Blot out the Sun" requires a colony with a capital in East Effelai region, which means if you colonize Turtleback Island and your colony puts its capital their you can't finish the mission.

The mission "Secrets of Aelantir" requires you to put 1 unit on the province that has the God Fragement Chamber. But if it doesn't spawn you basically can never get past that mission. Like most wonders of Aelantir it has a chance no one finds it.

When my ruler died after I went Half-Elf administration, it kicked me back to Elven administration. The modifiers for admin change hurt a lot.
Shrike10011 28 Nov, 2024 @ 2:44am 
Thank you so much for including the regions that aren't necessary for the MT! My laptop is a potato, so knowing which regions I can turn off at the beginning without locking off content
Jimmteycreeper17 24 Nov, 2024 @ 7:04pm 
oh wait, i just realized its bit bucket only, my fault G
Klep  [author] 24 Nov, 2024 @ 6:20pm 
@Jimmteycreeper17 what BB version are you on?
Jimmteycreeper17 24 Nov, 2024 @ 5:12pm 
bug report: sending a colonist to any colony crash's the game
qq 24 Nov, 2024 @ 6:22am 
Thanks :)