Hearts of Iron IV

Hearts of Iron IV

471 ratings
Occult Facilities
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Content Descriptors: General Mature Content
File Size
Posted
Updated
456.800 MB
19 Nov, 2024 @ 1:56pm
30 Mar @ 6:32am
16 Change Notes ( view )
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Occult Facilities

Description
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What if nations could harness forbidden powers to reshape the course of history? Conduct dark rituals, summon demons, and uncover forbidden technologies to gain unholy advantages on the battlefield. But beware—dabbling in the supernatural comes with devastating risks that can doom your nation. Will you rise to power as a master of the occult, or will your ambitions unleash a chaos you cannot control?

Push your cult's influence too far, and dissent will grow, leading to catastrophic instability and even civil war. Major Powers will become uneasy with your rise to infamy. Will you embrace restraint to maintain order, or risk everything to harness the full might of the arcane?


What's In The Mod
  • 21 Special Research Projects
  • Over 150+ Artifacts To Discover
  • 2 Different Special Research Categories
  • New Constructable Research Facility
  • Custom Events & National Spirits
  • 4 Unique Secret Societies
  • A Dynamic Decision Tree System
  • Somewhat fleshed out prototype rewards system to offer unique story telling flavor

What's Coming Soon
  • More Research Projects
  • Custom Graphics For Dynamic Country Modifiers
  • Adding more unique prototype rewards to the current Research Projects
  • Carving out more bonuses and abilities to the 4 different Secret Societies
  • Implement A.I to research Occult Projects and Raid your facilities
  • Custom Portraits

What's You Should Know
  • Still a WIP - Everything is Subject To Change
  • Most art is taken and edited in GIMP from old Paradox Titles or Google Search. Please Inform me if i accidentally misuse your art.
  • I will do my best to keep updated and compatible with other mods.
  • This is a passion project. Take everything in it at face value. A silly mod to have fun.
  • All 3d model assets belong to their respective original creators and owners. You may use anything that I have personally made freely.
  • Please leave any and all feedback. It helps a lot when bug fixing and balancing. Thank you!


Updated: March 30 @6:35 AM
  • Implemented Artifact Update
  • Piracy Decisions no longer available to land locked nations
  • Increased Stats to Eldritch Nexus Divisions
  • Edited Stats to Pep pills
  • Edited Stats to Paw Patrol

Lost and Found: The Ancient Power of Artifacts Awakened


Artifact Inventory
Keep track of your collection with a custom GUI!




Legendary Artifacts
Different Tiers of Artifacts to Collect! Rare Quality Artifacts offer powerful bonuses!



OVER 150 ARTIFACTS!


Raid nations in search of powerful artifacts
New "Artifact Raid" allows you to target specific provinces of neighboring nations. Cripple them with precise strikes while you look for treasure.



Use Powerful Bombers To Increase Your Odds



  • The stats of your strategic bombers effect the likelihood of success.
  • Upgrade them and look for the best design for raiding!



Treasure Hunters
Research special treasure hunter units to go on local search parties. A low IC investment for those with smaller economies of scale.






  • Diplomacy: Negative Opinion Modifiers Against Aggressive Treasure Hunters. Events. Etc.
  • Custom Decisions/Abilities for certain Artifacts
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Popular Discussions View All (4)
16
17 Apr @ 8:26pm
PINNED: TO DO LIST
LOG: 935
15
2 Mar @ 4:55am
PINNED: Beware Of Bugs!
LOG: 935
1
6 Mar @ 12:01am
No artifact raids available
Volodymyr Zelensky
288 Comments
something idk 16 Jul @ 7:59am 
I have no other mods on
LOG: 935  [author] 16 Jul @ 7:55am 
Might need to check if there is any other mod conflict. Last stable version of the mod should be working still without issue. If your unable to find a fix, I hope you are able to try out our next version of the mod coming soon. We are moving research projects into tech trees which will also solve your issue.:crusader_helmet:
something idk 16 Jul @ 5:59am 
It doesnt let me assign the scientists to the research facility i have recruited the occult scientists but they just dont show up
raptor265 14 Jul @ 1:04pm 
Thank you.
LOG: 935  [author] 14 Jul @ 1:01pm 
Required mods each add a special unit as special research projects to the game as of the version we released back in march. Not required at all. And will be implemented into the mod next update.
raptor265 14 Jul @ 11:42am 
Are the required mods actually required as most of them say 'will be added to occult facilities'?
LOG: 935  [author] 13 Jul @ 12:33pm 
@chicken leg

You can check our discord for some sneak peaks and what we’re cooking up. We’ll update this page with what’s new after we’re a week away from release. :bo3winky:
LOG: 935  [author] 13 Jul @ 12:32pm 
@xariama I hope this next one doesn’t disappoint. We’re finally looking into solving mod compatibility. :Batcat:
chicken leg 13 Jul @ 11:22am 
no, i dont even know what the next update is
xariama 12 Jul @ 7:38pm 
Waiting for the update. Had fun with the last one. Compatibility with TNO would be wild. Imagine how dark Burgund could get.