Hearts of Iron IV

Hearts of Iron IV

Occult Facilities
288 Comments
something idk 23 hours ago 
I have no other mods on
LOG: 935  [author] 23 hours ago 
Might need to check if there is any other mod conflict. Last stable version of the mod should be working still without issue. If your unable to find a fix, I hope you are able to try out our next version of the mod coming soon. We are moving research projects into tech trees which will also solve your issue.:crusader_helmet:
something idk 16 Jul @ 5:59am 
It doesnt let me assign the scientists to the research facility i have recruited the occult scientists but they just dont show up
raptor265 14 Jul @ 1:04pm 
Thank you.
LOG: 935  [author] 14 Jul @ 1:01pm 
Required mods each add a special unit as special research projects to the game as of the version we released back in march. Not required at all. And will be implemented into the mod next update.
raptor265 14 Jul @ 11:42am 
Are the required mods actually required as most of them say 'will be added to occult facilities'?
LOG: 935  [author] 13 Jul @ 12:33pm 
@chicken leg

You can check our discord for some sneak peaks and what we’re cooking up. We’ll update this page with what’s new after we’re a week away from release. :bo3winky:
LOG: 935  [author] 13 Jul @ 12:32pm 
@xariama I hope this next one doesn’t disappoint. We’re finally looking into solving mod compatibility. :Batcat:
chicken leg 13 Jul @ 11:22am 
no, i dont even know what the next update is
xariama 12 Jul @ 7:38pm 
Waiting for the update. Had fun with the last one. Compatibility with TNO would be wild. Imagine how dark Burgund could get.
LOG: 935  [author] 12 Jul @ 1:39pm 
Are you excited for the next update for Occult Facilities? Let us know how we’re doing. :diplomacy:
2M4L  [author] 8 Jun @ 5:48am 
sorry for the inactivity - i'll be back to this once i finish up school
chicken leg 31 May @ 5:59pm 
can ai use this?
562450275 31 May @ 6:44am 
AI会用吗?
Dimitri86 30 May @ 1:02pm 
Is this based off Wolfenstein? it seems like it is
?????
LOG: 935  [author] 20 May @ 7:58am 
I’ve been busy with school. I’ll hopefully have time to push a significant update sometime in June or July.
Hello author! How do you like the idea of ​​adding this mod and everything related to it to the Kaiserredux mod? I think it will be very interesting and more crazy
Can I have revenant army?
Perambulante in tenebr 13 Apr @ 12:22pm 
@RúbenParanormal


Doesn't it crash out with EAW? After all, you can't build a factory from this mod because of the interface.
RúbenParanormal 13 Apr @ 9:59am 
Man no joke this mod mixed with eaw is soooo good.IDK why the eaw devs havent at least tried to make some kind of artifact system since the eaw world is magic and filled with dangerous animals and artifacts. Great mod
Redd 10 Apr @ 8:37am 
Is the Die Glocke in this mod?
LOG: 935  [author] 10 Apr @ 12:52am 
@ThePikminCaptain

I'll release a update sometime in June i think. I've been busy this spring and been taking time after releasing the artifact update. For sure would like to integrate the toybox mods to reduce load orders. And thanks for leaving a comment. God bless :diplomacy:
The Pikmin Captain 9 Apr @ 2:40pm 
please integrate the toybox mods into this one so i dont have to keep track of all of them
Handsome A.J 7 Apr @ 7:19pm 
do I have to install all the mods for this to work?
LOG: 935  [author] 26 Mar @ 5:47am 
@BananaJOJOs

It comes with the artifacts mod already included. No need to run both at the same time.
「BananaJOJOs」 26 Mar @ 5:20am 
Do I need the artifacts mod or does this come with it on its own
Tal'Raziid 20 Mar @ 5:18pm 
Gotcha, ty
I really like the Walker mod, ye, walkers are cool
LOG: 935  [author] 20 Mar @ 4:36pm 
There's no upgrade modules/advanced versions added in and the stats as of this version are not very well balanced (low HP) has been feedback i've taken into consideration and will be addressed in next updated. I Haven't figured out what would be the best way to unlock upgrade modules for them. I've experimented with the mech mod a little, but i would like to plan a system that will unlock them/lead to advanced versions.
Tal'Raziid 20 Mar @ 4:10pm 
Are there advanced versions of the hounds and mechs and such, or just the "Basic" frames?
Tal'Raziid 20 Mar @ 3:48pm 
Gotcha
LOG: 935  [author] 20 Mar @ 3:17pm 
@Tal' Raziid

Content that never got implemented towards the release of last update does nothing and the project is getting scrapped in next release. Also Im not sure if it will work with KX cause of the use of province ID's from vanilla. Check discord for a fix. Not sure if thats the only issue but its the 1st thing that comes to mind.
Tal'Raziid 20 Mar @ 2:35pm 
What does Project Starfire do?
LOG: 935  [author] 20 Mar @ 2:15pm 
@historykid
As many as you'd like. They'll all be included in the mod and wont appear in the requirements after i update to the next version of occult facilities which is getting pushed back to the end of march after the War Effort Patches Paradox is making.
HistoryKid#2009 19 Mar @ 5:33pm 
How many of those other goofy mods does this one actually need to run properly?
Tal'Raziid 17 Mar @ 8:11pm 
Does this work with KaiserReich/KX?
LOG: 935  [author] 12 Mar @ 3:21pm 
Mainly No Step Back. Custom Units in the mod use the tank designer
Badatgames 12 Mar @ 2:29pm 
Do I need the dlcs for it to work?
LOG: 935  [author] 4 Mar @ 7:45pm 
Update To Fix Game Crash On Launch After New DLC is now out. Have fun and stay tuned this month for new updates.
Perambulante in tenebr 2 Mar @ 5:12am 
EAW job?
Goblin 2 27 Feb @ 10:58pm 
how do I remove the dread decisions?
Nathaniel 20 Feb @ 10:42pm 
it works for GWR and anyother mod that doesnt add to many states i think
[R] Iglix 5 Feb @ 10:29am 
It works for me with RD56. Except artifacts. There are no Artifacts Raids availible.

But occult facilities, necronomicon, rising dread and all the other whistles and bells are working.
Towelmug 4 Feb @ 5:35pm 
i was wondering if this will word with rd to 56
ჯXDօlրհἶղXჯ 1 Feb @ 2:24am 
lmao pegging
Azumanger 31 Jan @ 9:24pm 
Bruh
Mythril 25 Jan @ 4:18pm 
Good Night, there is a version for this mod for Millenium Dawn?
lelkr 20 Jan @ 7:48pm 
it didn't work with road to 56 for me, though I was also using other mods.
rainbowpeanut1119 18 Jan @ 7:15pm 
does it work with road to 56?
LOG: 935  [author] 18 Jan @ 4:47pm 
Bite of 37’