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Sleeping Officer Follower Fix
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20 Nov, 2024 @ 3:01am
1 Jun @ 5:58am
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Sleeping Officer Follower Fix

Description
Fixes an oversight with the amount of sailors available for officers, if an officer is forced to sleep.

This removes the sailors working under an officer who is ordered to rest, freeing them for other duties as the should be per the duty roster. It also returns them based on the scheduled sailors for that officer when that forced rest is stopped.

Savegame compatible.
Popular Discussions View All (1)
1
25 Nov, 2024 @ 1:19am
Hydrophone question
SlyRedGuy
60 Comments
Vanheden_1891 18 Apr @ 5:35am 
I have the same issue too
DarkRaven  [author] 11 Apr @ 3:12am 
@Tofof I've been unable to reproduce that issue with the "Career Campaign Character Progression". My tests have officers that are forced to sleep have their assistants removed, and when the sleep is cancelled they have their assistants returns, both with random sailors and specifically assigned sailors.

I have noticed an unrelated (to either mod) and possibly vanilla bug, where if you have sailors assigned to squads and assign a specific sailor to any squad, all squads have 1 sailor removed.
DarkRaven  [author] 10 Apr @ 5:04pm 
@Tofof I'd have to look at that particular mod to figure out if there are any interactions before I can really comment. Though it is kinda weird, since this mod is super simple since I refactored it as it removes sailors when someone starts the sleep action and reassigns then when they stop. Maybe it's running the removal too many times? I'll look into it when I get the chance.
Tofof 10 Apr @ 4:18pm 
So, this mod was definitely working a week ago for me, and was a really nice QoL addition. However, I started a new career to make use of the "Career Campaign Character Progression" mod and now this mod is partially broken - it unassigns on sleep, but never returns assignments when the officers wake / go back on duty. Career Progression does fiddle with the slots, giving only 1 to engineers, so it's plausible that's the cause of breakage? In my (broken) setup Career Progression is at the bottom of my mod list, so loads last, so could be overwriting stuff from here. To be clear, in both cases I have assigned specific crewmen to my officers.
DarkRaven  [author] 5 Apr @ 8:35am 
@Bane The same way you would in vanilla, by going to crew > squads and assigning sailors to the officers.
Bane882266 5 Apr @ 7:50am 
I have two chief engineers and two radio officers. I always want 2 crew assisting whichever chief engineer is on duty and one crew assisting whichever radio officer is on duty. Is there a way to set up the mod so the officer calls back crew went on duty?
DarkRaven  [author] 4 Apr @ 2:37pm 
Mod is not broken and is working as intended. Per the description, "It also returns them based on the scheduled sailors...". If you have 0 sailors scheduled to the officer, it will return 0 of them.
George 4 Apr @ 1:20pm 
same here, mod is broken
Bane882266 4 Apr @ 7:45am 
One second I think I'm missing something. Do you have to enable this mode in game and not just at the launcher? Every time an officer goes on break they release the two crew with them but don't call them back when they wake up so now all of my crew are unassigned and every time I reassign them it's just cleared the next time they go to bed and wake back up.
menbhvbdly 4 Apr @ 5:47am 
Thank you. Thank you. Thank you. Thank...YOU!

This non-feature was maddening to me!