Barotrauma

Barotrauma

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Better Genes
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1.687 MB
20 Nov, 2024 @ 11:25am
29 Jan @ 12:47pm
14 Change Notes ( view )

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Better Genes

In 2 collections by John Helldiver
Jets Mods
17 items
Better Barotrauma
6 items
Description
Works with Genes+ (But works better without)

Tired of Having So Few Genes? This Mod Adds 28.

Most Gene Mods are outdated, broken, or both. Or just simply add only four genes. Better Genes is here to change that. Adding 28 Different genes that do various different things, of which, not all are exclusively for combat, For Example.

Fractal Guardian genes can be used for burn resist for engineers. Repair Bot genes can be used for general repairing. Mudraptor Veteran and Mudraptor Hatchling genes boost Skill and XP gain.

For those who want to throw hands with the ocean, Crawler Hatchling genes allow you to punch, and Hammerhead Spawn genes increase any gene creature attack you gain's damage.

Better Genes is part of a Planned Collection of "Better" Mods that enhance and improve various parts of barotrauma ranging from Drugs,To Medicine, to Husks, to Alcohol and potentially adding Cybernetics.


Help me make More Mods quicker[ko-fi.com]
Popular Discussions View All (3)
23
21 Jul @ 8:54pm
Report any bugs or issues here!
Пулемётчики
11
27 Jun @ 10:16pm
New genes and what you'd like to change.
Пулемётчики
5
1
2 Jun @ 6:52am
All genes and their effects
Jin
184 Comments
Finn_the_human#FixTF2 5 Aug @ 11:15am 
It was a mod conflict, just had to load better genes before neruotrauma, thanks dude :)
John Helldiver  [author] 3 Aug @ 2:27pm 
Try the portable research station if the regular one doesnt work. Its usually mod conflicts that prevent it from working.
Finn_the_human#FixTF2 3 Aug @ 9:31am 
Hey how do you turn alien blood into genetic material? I can't seem to jam it into the research station
Havel L. Krik 29 Jul @ 5:03pm 
How does this mod affect vanilla genes?
Hernandez172 24 Jul @ 1:44am 
Understood, you need possible suggestions for how to go about it, or just a case of time?
John Helldiver  [author] 24 Jul @ 1:16am 
Yeah its gonna get reworked eventually because of game limitations, alot of mods im working on currently though.
Hernandez172 23 Jul @ 11:14pm 
Is the tainted-nullifying of mutagenic Stabilozine supposed to not carry over across rounds? Right now unless there is some secret mod overriding it, it only removes about 10% of the tainted effect per M-Stabilozine and also doesn't carry across rounds.
wiwestor 23 Jul @ 10:37am 
I feel like "portable" research terminal is too huge to install anywhere
[EXPENDABLES] 0 14 Jul @ 8:09am 
Hey, how do i refine the alien blood? wont let me put it in ressearch station
ebalsya 22 Jun @ 8:59pm 
might need a patch for baroverhaul, because there's a mod that changes "Genetic Genius" for 99% chance less likely to taint...
or maybe make some sort of a talent that u unlock after 100 mixes, for which u get less chance for tainting?