Project Zomboid

Project Zomboid

158 ratings
New Ellroy
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File Size
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7.131 MB
20 Nov, 2024 @ 2:13pm
16 Jan @ 9:47am
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New Ellroy

Description
Welcome to New Ellroy
A quaint American town, once home to a thriving community, now lies abandoned and forgotten. It's residents turned to shambling cannibalistic gluttons and their homes left to decay among the overgrowth and eerie silence.

This is an updated and relocated Ellroy. A few roads have been altered, some new buildings added and the z pop has been redone. The original Ellroy (Legacy) map will remain on the workshop until B42 but will not be updated.

The New Ellroy map includes:
Shops
Police station
Medical centre
Schools
Gas station
Variety of homes
Campsites
Forest/foraging zones
Updated buildings include small zippee store, ranger cabin and more residential buildings

No tile packs are required for the New Ellroy map

This map replaces cells 17,33 - 17,34 - 18,33 - 18,34
I'm not aware of any conflicting maps at this time. If any conflicts are found please let me know asap so I can list them here.

There is a connecting road on the east side of the map from 18,34 to 19,34 if any other mapmakers want to take advantage of it.

Feel free to include in mod packs but please don't redistribute elsewhere without my permission.

Big thank you to Daddy Dirkiedirk again for all the tutorials, the unofficial mapping dc for the neverending fountain of knowledge and once again a massive shoutout to the DOTD community for the awesome support x

Workshop ID: 3369295980
Mod ID: NewEllroy
Map Folder: NewEllroy
43 Comments
Lu5ck 1 Jul @ 12:47pm 
All the outskirt houses are missing townzone hence doesn't support loot respawn
Viper 18 Jun @ 11:35am 
thanks
Sarah  [author] 18 Jun @ 12:12am 
Oh I wont be fully removing b41, dont worry about that
Viper 14 Jun @ 8:39am 
@Sarah please don't remove or alter the B41 part of the mod or you'll brick people's saves.
Sarah  [author] 14 Jun @ 5:32am 
New Ellroy will be updated to B42 very soon, just need to find some free time
Rocky[SRB] 12 Jun @ 4:04am 
so, any news for this map to be on B42? since legacy is not working ...
therokito 23 Apr @ 11:04am 
the survivor safehouse on the northeast side and the houses around it seem to not be respawning loot on MP
Viper 16 Jan @ 3:29pm 
@Valargent if you haven't been near the cells listed above so they haven't generated, then yes, you can add it whenever and it'll appear when you go near it.

If you have been to those cells before, it's a whole process. That you'll probably want to google. You just have to delete the right generated files but it's not nearly as easy as it sounds, because there's files for the main cells then files for the sub-coordinate cells and then a whole separate file for zombie locations and populations within those various cells. and the filenames make it less-than-obvious which to delete. I've done it a couple times, succeeded once, failed a couple other times. My advice is not to add it mid-playthrough unless you're 10,000% sure you haven't been within loading/generating range of the cells.
Valargent 16 Jan @ 10:03am 
Is it fine to add mid playtrough .o.?
Swanky 5 Dec, 2024 @ 1:35am 
@Nagazora - it's a 4 cell map, about the same size as Rosewood. The layout makes it feel quite different however.

As an idea, if you're running Wilbore, KY the two maps are bordering right next to each other. Willbore will be directly west of Ellroy, with the houses just being a few meters apart from each other. A version with a connector road would link the two towns really nicely (however, Willbore would have to be updated as well).