Project Zomboid

Project Zomboid

New Ellroy
43 Comments
Lu5ck 1 Jul @ 12:47pm 
All the outskirt houses are missing townzone hence doesn't support loot respawn
Viper 18 Jun @ 11:35am 
thanks
Sarah  [author] 18 Jun @ 12:12am 
Oh I wont be fully removing b41, dont worry about that
Viper 14 Jun @ 8:39am 
@Sarah please don't remove or alter the B41 part of the mod or you'll brick people's saves.
Sarah  [author] 14 Jun @ 5:32am 
New Ellroy will be updated to B42 very soon, just need to find some free time
Rocky[SRB] 12 Jun @ 4:04am 
so, any news for this map to be on B42? since legacy is not working ...
therokito 23 Apr @ 11:04am 
the survivor safehouse on the northeast side and the houses around it seem to not be respawning loot on MP
Viper 16 Jan @ 3:29pm 
@Valargent if you haven't been near the cells listed above so they haven't generated, then yes, you can add it whenever and it'll appear when you go near it.

If you have been to those cells before, it's a whole process. That you'll probably want to google. You just have to delete the right generated files but it's not nearly as easy as it sounds, because there's files for the main cells then files for the sub-coordinate cells and then a whole separate file for zombie locations and populations within those various cells. and the filenames make it less-than-obvious which to delete. I've done it a couple times, succeeded once, failed a couple other times. My advice is not to add it mid-playthrough unless you're 10,000% sure you haven't been within loading/generating range of the cells.
Valargent 16 Jan @ 10:03am 
Is it fine to add mid playtrough .o.?
Swanky 5 Dec, 2024 @ 1:35am 
@Nagazora - it's a 4 cell map, about the same size as Rosewood. The layout makes it feel quite different however.

As an idea, if you're running Wilbore, KY the two maps are bordering right next to each other. Willbore will be directly west of Ellroy, with the houses just being a few meters apart from each other. A version with a connector road would link the two towns really nicely (however, Willbore would have to be updated as well).
Nagazora 29 Nov, 2024 @ 6:09pm 
I haven't played it yet (I definitely will) but it looks a bit small? Looks very fit for a more survivalist focused character though
RλPTORE 26 Nov, 2024 @ 8:58pm 
Oh, it works with Constown?
Arlocke 26 Nov, 2024 @ 12:13pm 
So happy to see this at a different location because it won't conflict with any other maps I have downloaded so far! Fits snugly nearby Wilbore, Constown, and Crowlake! I'm glad I can try out this map finally.
Sarah  [author] 26 Nov, 2024 @ 3:44am 
There was no pressure to move Ellroy, I just found a spot I liked better when someone mentioned looking for an unoccupied spot. Plus I have another map I was working on which I originally wanted in that location so now I can continue with it :spiffo:

If you have any thoughts on what could be improved @Ayrus, I'm all ears
Ayrus 26 Nov, 2024 @ 1:59am 
Hope you'll improve the map, I'm not saying it's bad, it is actually promissing.

Keep it up:spiffo:
Sarah  [author] 25 Nov, 2024 @ 10:54am 
Hmm I'll have another look through later @TheS1X
TheS1X 25 Nov, 2024 @ 8:31am 
Ummm, for me the grass tiles are still there after the small bridge near to these older villas.
Also, gate to this modern villa is still broken that is the first one, built with lighter blanks and darker roof.

Not sure if you fixed those or not...
I uninstalled and reinstalled the mod.
But then again, not sure how it works in server.
Swanky 25 Nov, 2024 @ 1:50am 
Quite a beautiful map, fits in well with vanilla.
I like the lived in, rundown feeling of the town. The new position also fits in well with the Doe Valley military surplus area.
Name unannounced 24 Nov, 2024 @ 3:29pm 
Kilroy
Rabbitowitz 24 Nov, 2024 @ 2:36pm 
I usualy don't care for map mods but this one seems like it could be Vanilla. Will try it out, but I assume it doesnt work on existing saves?
sadboihours 24 Nov, 2024 @ 2:33pm 
there's a missing floor tile on the top floor of the motel, by the staircase on the right, i was looting the rooms went up and fell through lol
Sarah  [author] 24 Nov, 2024 @ 12:25pm 
That may be why then. Should be ok without debug on, no idea why that happens though
dreamerglitch1985 24 Nov, 2024 @ 12:21pm 
yes i am currently
Sarah  [author] 24 Nov, 2024 @ 11:32am 
@dreamerglitch are you in debug by any chance?
dreamerglitch1985 24 Nov, 2024 @ 11:04am 
so after doing some exploring some of the red ??? are gone but others are still there. mostly around some of the houses on the east side of the map as you have pictured up top
TheS1X 24 Nov, 2024 @ 10:15am 
Also, I'm not sure how important it is, it's a small thing but there seems to be grass tile wrongly places after small bridge to upper villas.
dreamerglitch1985 24 Nov, 2024 @ 9:54am 
@Sarah this was the only mod i added last night and did not have a chance to check any other towns will be getting back on in a bit and will check and let you know. i did not have this in any other towns before adding this mod.
Sarah  [author] 24 Nov, 2024 @ 5:00am 
I see which one you're talking about @TheS1X. I'm only having that problem with the abandoned place though, others seem to be ok. I'll fix that up today.

@dreamerglitch Is it just in Ellroy you're having this problem?
TheS1X 24 Nov, 2024 @ 4:31am 
This town looks amazing, villas are so cool.
But, can u check modern villa gates that can be opened, some of those open weird and glitch way and can't be closed after. Issue is with metal gates only, I guess?
dreamerglitch1985 23 Nov, 2024 @ 10:10pm 
I am seeing a number of red ??? all around especially in the rough built base dont know what its suppose to be my guess trees or something else missing
gNecrOz 23 Nov, 2024 @ 9:18pm 
I do not see a conflict with Grapeseed.

I am however curious about the Map Mod Manager and if this not showing up there, as well as a handful of other maps, being a issue on their end of the Map Devs end.

For those not using it yet, the Map Mod Manager is a great asset to try and help you suss out which maps will conflict. Most maps are supported on it visually, and for the ones that are not, I just take a Snip of the Map screen and draw out the zones (how I did this one) and place them about to see what works and what conflicts.
LosCartuchos5566 23 Nov, 2024 @ 6:11pm 
Let's see if its compatible with grapeseed
Sarah  [author] 23 Nov, 2024 @ 11:00am 
I missed light switches? Ah damn it lol
I'll have a scout for those tomorrow and get them fixed
elspbeth 23 Nov, 2024 @ 10:05am 
First lets talk about the great things. HUGE kitchens, laundry rooms cute kids rooms with the puzzle carpet. Full fencing on the 'estates' with gates.

At first disappointed with the zero backyards in the estates but I found one with a great space for the garden. I did find several buildings in the town area with no light switches and the library had windows into the apartments next door facing inside, strange but interesting. I haven't finished exploring but I like what I see.

Well done, now put in those light switches!!
Luna The Dummy 23 Nov, 2024 @ 7:08am 
Ah, not a bad spot, but this will make our old canon spot on our server a bit easier to get to, but not as defendable as the other. Neat tho!
Sarah  [author] 22 Nov, 2024 @ 10:31pm 
No conflicts with Wilbore @Scroobles :spiffo:
vlad 22 Nov, 2024 @ 9:39pm 
mELLstROY
Scroobles McDoodle 22 Nov, 2024 @ 6:18pm 
Untested but very likely conflicts with Wilbore. I know you really can't please everyone when it comes to these kinds of things, but I preferred the old location. If I were gonna swap out a map for Ellroy, I'd rather it be Pleford Springs than Wilbore.
Teddybear1848 21 Nov, 2024 @ 1:02am 
knocking it out of the park again I see, Nice work!
aquelarrefox 20 Nov, 2024 @ 6:29pm 
oh yes i preffer this location
Sarah  [author] 20 Nov, 2024 @ 6:03pm 
Its to the west of Rosewood @Glitchy
^ Glitchy ^ 20 Nov, 2024 @ 5:47pm 
where is this located, is it near rosewood or riverside?
Sniprep 20 Nov, 2024 @ 5:06pm 
great mod keep going!