RimWorld

RimWorld

66 ratings
Food Texture Variety - Children Meals
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.720 MB
20 Nov, 2024 @ 2:39pm
16 Jun @ 5:01am
3 Change Notes ( view )
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Food Texture Variety - Children Meals

In 1 collection by FaintingGoat
Food Texture Variety
15 items
Description
Our colonists can build spaceships but not batteries that don't explode - I mean - chicken nuggets shaped like dinosaurs? Ludicrous! This mod seeks to remedy this horrible oversight by adding meals meant for children.

This is not baby food! This is a new meal. It functions exactly the same as a simple meal, except that children will get a small mood boost when they eat one. Otherwise, it's mostly just cosmetic.

This mod uses alternate textures for meals, with only one recipe! Uses the variety graphics class from Food Texture Variety Core.

Meal textures for this module are random.

Want to create your own variety meals?
The class that makes this all work is available for use!

Supporting Mods
Food Texture Variety Collection

Compatibility

This mod is safe to add to games.

This mod is not safe to remove, unless you feel confident in your ability to remove all the recipes and items first.

Issues

If there's an issue just follow standard bug reporting procedures. Send me a log and a description of what was going on when the error happened.

The more information you can give me, the more likely I'll be able to figure out how to recreate it and fix it. If I can't do that... then you're stuck with the bug, sorry. Help me help you.

Future Plans

More meals!
10 Comments
千雫长雨 29 May @ 1:26pm 
It seems that the original chinese language author no longer plans to update it. can I continue to make chinese patches?
Alexander The Great 4 Dec, 2024 @ 12:49pm 
we eating good tonight boys
Enzo carini 4 Dec, 2024 @ 3:40am 
I love your stuff dude!!!!!!
^_xXx_GaY_xXx_^ 26 Nov, 2024 @ 5:02pm 
love your stuff!!! cant wait to see more
Kual 22 Nov, 2024 @ 4:51am 
Hi, I’ve translated your mod into Chinese. Thank you for creating such an amazing mod!
Chinese Localization Pack
FaintingGoat  [author] 21 Nov, 2024 @ 4:44am 
Oh, I see what you're talking about. The Graphic_Random class. Yeah, the meals are actually derived off Graphic_Collection, as they come in sets of three. They still use the whole "load everything in a folder" logic, but then which graphic is retrieved is hardcoded by index, based on food type (vegetarian/carnivore). I'm doing something similar to Graphic_Random, but with a tiny bit extra math to handle the stack offset.

And also people convinced me to randomize based on ingredient so I have logic for that now too.
ショーン(sean) 21 Nov, 2024 @ 12:03am 
Silly suggestion, add lunchly as a unique bad-cooked food texture.
TurtleShroom 20 Nov, 2024 @ 9:17pm 
Items with a single Sprite can be assigned a random graphic in a folder. Floor Drawings and Plants both use that system. I think that it can work in most any Thing Def...
FaintingGoat  [author] 20 Nov, 2024 @ 8:24pm 
Are you talking about the alternate textures used for pawns? That's the only one I know of it, and it doesn't work for items.
TurtleShroom 20 Nov, 2024 @ 8:21pm 
Does the Vanilla rendition's built-in, random graphics system not work for food?