RimWorld

RimWorld

Food Texture Variety - Children Meals
10 Comments
千雫长雨 29 May @ 1:26pm 
It seems that the original chinese language author no longer plans to update it. can I continue to make chinese patches?
Alexander The Great 4 Dec, 2024 @ 12:49pm 
we eating good tonight boys
Enzo carini 4 Dec, 2024 @ 3:40am 
I love your stuff dude!!!!!!
^_xXx_GaY_xXx_^ 26 Nov, 2024 @ 5:02pm 
love your stuff!!! cant wait to see more
Kual 22 Nov, 2024 @ 4:51am 
Hi, I’ve translated your mod into Chinese. Thank you for creating such an amazing mod!
Chinese Localization Pack
FaintingGoat  [author] 21 Nov, 2024 @ 4:44am 
Oh, I see what you're talking about. The Graphic_Random class. Yeah, the meals are actually derived off Graphic_Collection, as they come in sets of three. They still use the whole "load everything in a folder" logic, but then which graphic is retrieved is hardcoded by index, based on food type (vegetarian/carnivore). I'm doing something similar to Graphic_Random, but with a tiny bit extra math to handle the stack offset.

And also people convinced me to randomize based on ingredient so I have logic for that now too.
ショーン(sean) 21 Nov, 2024 @ 12:03am 
Silly suggestion, add lunchly as a unique bad-cooked food texture.
TurtleShroom 20 Nov, 2024 @ 9:17pm 
Items with a single Sprite can be assigned a random graphic in a folder. Floor Drawings and Plants both use that system. I think that it can work in most any Thing Def...
FaintingGoat  [author] 20 Nov, 2024 @ 8:24pm 
Are you talking about the alternate textures used for pawns? That's the only one I know of it, and it doesn't work for items.
TurtleShroom 20 Nov, 2024 @ 8:21pm 
Does the Vanilla rendition's built-in, random graphics system not work for food?