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AT-ST, AT-AA, SPAMA-T, Veers, 2M's, Maulers, DTP2/3, Emperor are all viable options for late game and they all serve a purpose, the difference between Empire and the other factions is that Empire has to have a diverse unit composition to be successful using a mix of the units (SPAMA-T & Veers are the most important, you mix the others in as needed) I mentioned while at tech 3 ZC rely on Canderous/M.A.Ls/Bossk and Rebs rely on T4B/Heroes. Also mind you everything is matchup & map dependent. A map such as Alderaan or Shola is more of an AT-ST map where as Polus or Salucami would favor 2M's. Bothawui which was played in the video is a rare map where both can be viable due to water at both big mining facilities allowing 2M's to pressure easily unless the ZC player is hunkered down hard.
2M tanks were heavily weak against T4B in vanilla due to the armor upgrades of the T4B since at double upgrades T4B's didn't care about anything, we did nerf those in FoC TEM while giving 2M tanks a slight buff against missile damage so the T4B's don't shred them completely. Empire tech 3 is so strong due to having so many options for units, they play very defensively at tech 1 but tech 2 and 3 allows them to be more aggressive with the units they get at those tech levels which forces the other factions to play more defensive (specifically at tech 2).
AT-ST's are a better unit overall vs ZC than maulers due to barrage area. They are tanky and can survive vs M.A.L's and barrage area nukes ZC tech 2 units & Infantry if the ZC player doesn't micro. Maulers do kill Grens/any infantry faster but when it comes to the M.A.L's or Assault tanks unless they land all 5 self destructs which isn't reliable at high levels. This makes maulers overall less efficient in the matchup compared to AT-ST, maulers shine more vs Rebels. DTP2 is a unit that you can build if you're ahead, but if you're behind in units right when you hit tech 2 it's hard to fit them since their main purpose is to apply pressure to structures (which all of ZC base units are shielded so they only kill the mining facilities fast in that matchup) and they kind of get nuked vs ZC tech 2 units if you don't micro them well.
2M Tanks serve a purpose, they are better in the Emp vs Reb matchup before Rebels hit tech 3 and get large amounts of T4B's, however still viable in ZC matchup depending on the map (they perform better on larger maps due to their mobility compared to Assault tanks & M.A.L's), AT-ST are more viable vs ZC on smaller maps even at tech 2 due to them being able to clear grenadiers quicker with barrage area which also shreds shields very fast too.
I do think in the future I will consider giving them a upgrade at Empire tech 3 to help them not fall off as much, but even without it Empire's tech 3 is the most dominate with the right unit composition, Empire just requires the most micro compared to the other factions which we've aimed to improve in our mod by making Reb & ZC tech 3 harder.
Empire overall has the best tech 2 & tech 3 to compensate for them being the worst tech 1 faction in competitive land.