STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Tournament Edition Mod for FoC (Re-Release)
Showing 1-8 of 8 entries
Update: 1 Dec, 2024 @ 12:47pm

---------Hotfix--------

Saleucami:

Smoothed out hill to prevent hard defensive play on bottom left mining facility

Update: 1 Dec, 2024 @ 12:43pm

---------Hotfix--------

Saleucami:

Fixed pathing error

Ryloth:

Corrected text labeling the map as 2vs2 instead of 1vs1

Update: 1 Dec, 2024 @ 1:33am

---------Maps--------

Shola:

Fixed the top and bottom turret which did not shoot due to having a X/Y angle.

Alzoc III:

Adjusted team 2 turret direction

Ryloth:

Added a new landing pad in the middle
Fixed buildable turbolaser position

Polus:

Adjusted both team 1 & 2 starting position for better balance


Saleucami:

Added a unpassable hill near the bottom left resource pad to prevent team 1 getting there too quickly



---------Neutral--------


Mandalorians:

Reverted projectile damage from 4 to 2
Made squashable




---------Zann Consortium--------


Bossk:

Increased heath from 400 to 425

Vornskr Wolf:

No longer affected by Jedi Mind Trick


Mass Driver Turret:

Decreased build time from 15 seconds to 13 seconds
Increased Damage_Mass_Driver_Turret to Armor_Speeder from 4.2 to 4.8

Update: 28 Nov, 2024 @ 1:27pm

---------Hotfix--------

Corrected stormtrooper acceleration back to default.

Update: 28 Nov, 2024 @ 1:07pm

---------Neutral--------


Mandalorian Mercanaries:

Decreased health from 80 to 65
Increased projectile damage from 2 to 4
Max targeting range increased from 150 to 170
FoW reveal range increased from 150 to 200



---------Rebels--------


Wookie Warriors:

Decreased Damage_Wookiee to Armor_Infantry from 1.0 to 0.8
Increased Damage_Wookiee to Armor_Mauler from 0.5 to 0.8
Increased Damage_Wookiee to Armor_Hero from 0.5 to 0.8
Increased Damage_Wookiee to Armor_Vehicle_LT from 0.5 to 0.8
Increased Damage_Wookiee to Armor_T2B from 0.5 to 0.8
Increased Damage_Wookiee to Armor_ATAA from 0.5 to 0.8
Increased Damage_Wookiee to Armor_ATST from 0.5 to 0.8
Increased Damage_Wookiee to Armor_Structure from 0.2 to 0.4
Increased Damage_Wookiee to Armor_Turret from 0.2 to 0.4
Increased Damage_Wookiee to Shield_Tank from 0.5 to 0.7
Increased Damage_Wookiee to Armor_Destroyer_Droid from 0.5 to 0.8
Increased Damage_Wookiee to Armor_Bunker from 0.5 to 0.7

Update: 26 Nov, 2024 @ 5:23pm

---------Bugs--------


Fixed an issue with the mining facility upgrades not despawning for spectator mode.
Fixed the Empire mining facility showing through fog of war due to wrong collision box value.



---------Maps--------


Alzoc III:

Set the top right skirmish outpost to neutral so that it appears on the map.

Byss:

Fixed Team 2’s power generator.

Eriadu:

Rotated the turret closest to Team 1’s resource pad.


---------Damage Types--------

Damage_Bossk_Bomb:

Added a new damage modifier to apply to Bossk’s plasma grenade to separate flamethrower damage type due to the flamethrower ability being hardcoded to Damage_Fire.


Damage_Fire:

Increased damage vs Structures from 0.15 to 0.85.


Damage_Bomb: (Bombing Runs)

Increased damage to Shield_Tank from 0.6 to 0.85
Increased damage to Armor_T4b from 0.7 to 0.75.


Damage_2M_Repulsortank:

Increased damage to Armor_T4b from 0.5 to 0.75


Damage Mass_Driver_Turret:

Decreased damage to Armor_2m from 1.5 to 1.15

Damage_ATAT:

Increased damage to Armor_T4B from 1.8 to 2.0.


---------Neutral--------

Mercenary Outfitter:

Removed Heavy weapon shipments for Zann Consortium in place of Mandalorian Mercenaries to stay consistent with Empire & Rebels.


Mandalorian Mercenaries:

Increased price from 525 to 600.



---------Empire--------


Magne Pulse Cannon:

Decreased health from 1000 to 800.


Mara Jade:

Fixed voice line when using force corrupt.


Improved Cooling Systems:

Added to tech 3
Affects 2M Repulsor Tanks
Decreases ability cooldown by 25%
Increase movement speed by 10%



---------Rebels--------


Tech Level 2 Land:

Decreased build time from 55 seconds to 53

Tech Level 3 Land:

Decreased build time from 65 seconds to 63

Enhanced Artillery:

Added to tech 2
Improved MPTL damage by 15%


---------Zann Consortium--------


Tech Level 2 Land:

Increased build time from 40 seconds to 45 seconds


Bossk:

Reduced health from 425 to 400.


Black Market Weapon Shipments:

Now affects disruptor mercs
Moved from mercenary outfitter to ZC Barracks
Requires Tech 2
Decreased build time from 28 seconds to 22 seconds.


Ability Recharge Level 1:

Decreased ability cooldowns from 20% to 30%
Now affects heroes


Ability Recharge Level 2:

Decreased ability cooldowns from 20% to 45%

Swamp Speeders:

Increased price from 375 to 525.


Merc Disruptor Squad:

Decreased the amount of health lost from stim pack from 30% to 25%


Vornskr Wolf:

Added new Rampage ability (LURE for infantry only)
Decreased build time from 14 seconds to 9 seconds



Heavy Shielding Level 1:

Added to Tech 3
Increases shields of Canderous tanks and Pulse tanks by 15%



Improved Rockets:

Added to tech 2
Increases MAL’s range by 25%



Selective Breeding:

Added to tech 1
Increases Vornskr Wolf health by 25% and movement speed by 10%



Weapon Boost Level 1:

No longer affects Canderous tanks



Weapon Boost Level 2:

Decreased damage from 50% to 35%


Deflier:

Decreased HP from 300 to 260
Increased speed from 0.8 to 1.0


Tyber Zann:

Decreased price from 3200 to 2800
Decreased bribe cooldown from 50 seconds to 45 seconds.


Silri:

Decreased price from 3000 to 2700



Night Sister Company:

Decreased price from 2000 to 1650
Decreased build time from 20 seconds to 18 seconds

Update: 20 Nov, 2024 @ 7:56pm

- Fixed shortcut launching the wrong mod.

Update: 20 Nov, 2024 @ 6:28pm

Re-Released FoC TEM.


https://docs.google.com/document/d/1y33ZKReQK6P03lP7qU_1LXEALwRiPKYv_Vr19w3uLYc/edit?usp=sharing