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KButton.SignalClick (KKeyCode btn) (at <3baf9cdf3a51459fbac32109602c0454>:0)
KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <3baf9cdf3a51459fbac32109602c0454>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <d1dffbed174645849bbd07bef79ca47e>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <d1dffbed174645849bbd07bef79ca47e>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.EventSystems.EventSystem:Update()
Build: U56-675600-SCRP
Fixed in 1.0.7
sɐuıoooooʞ
This was fixed in 1.0.6. Make sure you have the most recent version. Use Mod Updater if necessary.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2018291283
KeyNotFoundException: The given key '0xE3041E6D' was not present in the dictionary.
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
Geyser_Control.GeyserSliders+TempController.GetSliderMax (System.Int32 index) (at <3ac17624a514441fa031b7db17a07a76>:0)
SliderSet.SetTarget (ISliderControl target, System.Int32 index) (at <de400b4adfd7413aba747f509f69c810>:0)
MultiSliderSideScreen.Refresh () (at <de400b4adfd7413aba747f509f69c810>:0)
MultiSliderSideScreen.SetTarget (UnityEngine.GameObject new_target) (at <de400b4adfd7413aba747f509f69c810>:0)
...
超过字数删掉了
...
根据Deepseek分析是温度模块有问题,我在Geyser Control的设置里把调节温度关闭就可以正常点击滑块了
MissingMethodException: Method not found: void .Geyser.ShiftTimeTo(Geyser/TimeShiftStep)
KButton.SignalClick (KKeyCode btn) (at <5725e13f765847cda02c70552d07df09>:0)
KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <5725e13f765847cda02c70552d07df09>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <771adc8c733f4e3c81dfc67dd86cc95b>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <771adc8c733f4e3c81dfc67dd86cc95b>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.EventSystems.EventSystem:Update()
Build: U56-675474-VCRP
KButton.SignalClick (KKeyCode btn) (at <32517cdba6dd450ea2db1abbdb923443>:0)
KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <32517cdba6dd450ea2db1abbdb923443>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <32082fcf57264b2ea2c4f24c30065dfa>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <32082fcf57264b2ea2c4f24c30065dfa>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.EventSystems.EventSystem:Update()
Build: U56-674504-SCRP
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The game crashed