Cassette Beasts

Cassette Beasts

119 ratings
Living World
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Category: Gameplay
File Size
Posted
Updated
8.198 MB
20 Nov, 2024 @ 8:03pm
22 May @ 6:51am
7 Change Notes ( view )

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Living World

Description
Description
Living World is focused on populating the world with active NPCs that simulate player behavior as well as expanding the existing behavior of some existing NPCs. The NPCs are interactable and mostly randomly generated.

Full Feature List:
  • Randomly Generated NPCs
  • Previously Defeated NPCs come back to life (Some require additional intervention first)
  • Collectible Card Game that can be played with active NPCs
  • NPC Sticker Trading
  • Captains seek out nearby Rogue Fusions to join the battle
  • Dedicated Settings Menu for customizing the mod's many features/behaviors.
  • Interactable benches
  • Player/Partner Overworld Monster Tranformation

Multiplayer Features
  • Followers + Nearby NPCs will join Multiplayer Raids (The NPCs/Followers of the player inviting)
  • Trade Cards with friends
  • Challenge your friends to Card Battles
  • Overworld Transformations are shown to all players in lobby

    Trading Cards
    • You can only trade cards that are not currently in your deck.
    • Cards that are sent for trade will be held in reserve until the trade request is completed or canceled.
    • Cards held in reserve cannot be added to your deck or offered in another trade.

    Multiplayer Raids with NPCs
    • If NPCs are currently engaged with a raid battle, they will continue to join the battle when inviting another player
    • Followers you've invited to your party will also join any raid you send an invite to.
    • Only the player sending the invite will have their NPCs join the battle.
    • This feature can be disabled by turning off the NPCs Join Raids setting.
    • NPCs who record a beast in a multiplayer raid will reward that tape to all participants as if a player had recorded it.

Overworld Transformation Details
  • Only beasts with an existing overworld form are available.
  • New forms are unlocked when the form has been recorded at least once.
  • All forms can be unlocked automatically by enabling the Unlock All Transformations setting.
  • The transformation shortcut can be disabled through the Overworld Transform Shortcut setting.

    How to Transform
    • T on keyboard
    • R3 on Gamepad


Card Game Rules
    Goal
    Your goal is to bring your opponent's health down to 0. This is done by playing cards from your hand to accumulate stats used to attack your opponent at the end of each round.
    Playing Cards
    When you play a card from your hand to the field your Stance is changed based on the total attack and defense value of the cards on your field (see Stances section). After the Stance has been updated, your Power Meter will fill using the stance's primary stat and you will be awarded a point towards that stat. If the cards you played result in a Remaster Bonus, you will be awarded additional stats regardless of your current Stance.
    End of Round
    When both players have filled up their field, they will deal damage to each other using the stats they have earned during the round.
    Stances
    When playing cards, your Stance changes to match the highest stat value of your played cards on the field. The Stances are as follows:
    • Attacking - When your highest stat is Attack, you focus all your efforts into dealing damage. This leaves you with no defenses to block incoming attacks at the end of the round.
    • Defending - When your highest stat is Defense, you focus all your efforts on blocking/healing. You are unable to deal damage and block incoming damage up to your current Defense. If you have more Defense than your opponent's Attack, you will heal for the remaining points.
    • Balanced - When total Attack/Defense are equal, you are able to manage both attacking/defending.
    Note: Bonus stats awarded through Remastering cards do not change your Stance and will continue to be used even when a Stance would otherwise ignore that stat.
    Remastering Cards
    When the cards played on the field are part of the same monster family, a Remaster Bonus is added to the total stats received for that round. The amount awarded will depend on how much of the monster family is present on that player's side of the field. However, the bonus is only applied if the cards are played in the correct sequence.
      Example:
      Kuneko -> Shinning Kuneko
      This will award a full remaster bonus as the entire family is present in the correct order.
      Shinning Kuneko -> Kuneko
      This yields no bonus as they are played out of order. If an unrelated card is played in between, the remaster bonus is still applied as long as they are still on the correct order.
    Rewards
    Winning rewards the player with a random card from the opponent's current deck.
    Editing Deck
    In the usual start menu, there is now a Card Collection option to access your collection and add/remove cards from your deck.

Credits
Card Game music track by FoozleCC [soundcloud.com]

Card Template Designs by Banana Toast - Twitter Art Station[www.artstation.com]

Rainbow shader - Godot Shaders[godotshaders.com]

Compatibility
Tested on V1.8+
Safe to Remove: Yes
Save Tag: None
Net Tag: Yes, online players require matching mods to play together.

Source Code[github.com]
Popular Discussions View All (2)
2
26 Dec, 2024 @ 3:17pm
Request - Link Player Overworld Transformations to Obtained Forms
Samus Knight
1
17 Dec, 2024 @ 3:32pm
Additional dialogue?
Arriator
56 Comments
Skywolf 8 Aug @ 10:26am 
I'm the next one on the list with that card problem. The time I got a raimbow Scampire, every single card I get become visually that rainbow one (ONLY VISUALLY, because I can only add one rainbow Scampire to the deck then the count goes to 0, but when I remove it the game says I have 11 copies).
Nunieve 28 Jul @ 5:32am 
I am still getting the bug others had reported before with the card game where every card i get just gets turned into one specific card in my collection. I now have over 15 icepecks including three foils.
nightgazer13 7 Jul @ 8:44pm 
Just reporting that I'm having the same issue with the cards. I was told I got a boltam from beating an NPC, but I don't see one in my card collection. It also happened when I tried to trade.
Grunk 4 Jul @ 1:17pm 
trying to interact with a bench in the first town with no other mods just crashes the game
NCrafters  [author] 29 Jun @ 10:07am 
I'm not sure yet, but I'll look into it. Seems interesting it's a different card being repeated per player. Might be the rng seed I used isn't being updated.
bubbleguy75 28 Jun @ 3:42pm 
why are all the cards i'm gaining in npc battles becoming muskrateer in my card collection? i cant even use the rats as it wont let me add them to my deck
hunterman1504 24 Jun @ 12:59pm 
Great mod! For some reason, whenever I get a card reward it's always a Wooltergeist card, and I can't add any Wooltergeist cards to my deck.
ConanHUN 28 May @ 8:12am 
@NCrafters sadly no but we tried 5-6 different battle before we turned off this feature.
Maybe the record(capture) action can do desync in raid battle. (in my opinion)
We can do more test maybe on weekend or on next week.
NCrafters  [author] 28 May @ 8:03am 
@ConanHUN I'm glad you're enjoying the mod! Thanks for the bug report, it might be that the NPCs are not synched in multiplayer correctly so the game just ends the battle.

Do you remember what move they used before the battle ended? Or if they were custom rangers?
ConanHUN 27 May @ 10:37pm 
Hello
First me and my friend wants to thank you this awesome mode!
We found a little issue: in online multiplayer if any NPCs in Rouge battle we get an error after a few round(~5) and the battle is over instantly.
There is no any problem if we disable the "NPCs in Raid" option.