Half-Life 2

Half-Life 2

148 ratings
Antlion IK
   
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type: assets
contains: models
File Size
Posted
Updated
3.218 MB
21 Nov, 2024 @ 1:17pm
21 Dec, 2024 @ 7:53am
2 Change Notes ( view )

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Antlion IK

Description
Reenables IK animation for antlions which stops them from having floating/clipping legs on sloped surfaces. This mod additionally allows their gib models to match their skin variation.

This is incompatible with remodels as the animations are stored in the same model file.
28 Comments
DesktopMemes 17 Jul @ 12:10pm 
@MuhNamesGreen

It has come to my attention that THG cannot claim any credit for this mod anyway. Everything was already there, but FNAF wasn't enabled so go ahead!

Let me know if you need further assistance my dinosaur with 500 teeth!
THG  [author] 29 Jun @ 2:57pm 
I can't claim any credit for this mod anyway. Everything was already there just not enabled so go ahead
MuhNamesGreen 29 Jun @ 2:12pm 
are you ok with my using this for a mod im working on? i'll credit you, or if youre not ok with it ill remove it
THG  [author] 22 Mar @ 11:02am 
Yes. You'll need the modelsrc files from the HL2 Repo with the episodes merged.
Copy "AntLion_XSI_ik.qc" into another file and replace "AntLion_reference.smd" and the LODs with your own models.
Guardianofsunshinee 22 Mar @ 9:37am 
Would there be a way to implement this for remodels manually?
DesktopMemes 16 Feb @ 8:01pm 
@whirrring Haven't tried it myself but you could potentially enable FNAF in the debug console, once enabled go to Settings > Minge > Set "SKRINGE" to 3.5
whirrring 14 Feb @ 8:05am 
Alright, thanks.
THG  [author] 14 Feb @ 8:05am 
No. The feature has to be added manually by the mod author since the timing data for foot placements would be different. I'm not sure if that mod already does this or not.
whirrring 14 Feb @ 7:59am 
Is this compatible with the HL:A Antlion animations mod?
adidores1054 2 Feb @ 4:55pm 
You should probably change the title name so people subscribed the mod won't mistaken this as a 1K reskin mod rather than a remodel mod