Half-Life 2

Half-Life 2

Antlion IK
28 Comments
DesktopMemes 17 Jul @ 12:10pm 
@MuhNamesGreen

It has come to my attention that THG cannot claim any credit for this mod anyway. Everything was already there, but FNAF wasn't enabled so go ahead!

Let me know if you need further assistance my dinosaur with 500 teeth!
THG  [author] 29 Jun @ 2:57pm 
I can't claim any credit for this mod anyway. Everything was already there just not enabled so go ahead
MuhNamesGreen 29 Jun @ 2:12pm 
are you ok with my using this for a mod im working on? i'll credit you, or if youre not ok with it ill remove it
THG  [author] 22 Mar @ 11:02am 
Yes. You'll need the modelsrc files from the HL2 Repo with the episodes merged.
Copy "AntLion_XSI_ik.qc" into another file and replace "AntLion_reference.smd" and the LODs with your own models.
Guardianofsunshinee 22 Mar @ 9:37am 
Would there be a way to implement this for remodels manually?
DesktopMemes 16 Feb @ 8:01pm 
@whirrring Haven't tried it myself but you could potentially enable FNAF in the debug console, once enabled go to Settings > Minge > Set "SKRINGE" to 3.5
whirrring 14 Feb @ 8:05am 
Alright, thanks.
THG  [author] 14 Feb @ 8:05am 
No. The feature has to be added manually by the mod author since the timing data for foot placements would be different. I'm not sure if that mod already does this or not.
whirrring 14 Feb @ 7:59am 
Is this compatible with the HL:A Antlion animations mod?
adidores1054 2 Feb @ 4:55pm 
You should probably change the title name so people subscribed the mod won't mistaken this as a 1K reskin mod rather than a remodel mod
Tardisvian_2011 2 Feb @ 1:04am 
what other creatures should have inverse kinematics
Limakenori 3 Jan @ 11:38pm 
Strider already has that iirc.
Tardisvian_2011 2 Jan @ 7:14am 
wonder if you can do the striders
THG  [author] 16 Dec, 2024 @ 11:22pm 
Yes, I have a large pack of improvements for human npcs in the works.
Desano 16 Dec, 2024 @ 4:14pm 
Looks nice, are you going to do animation improve/fixes for all npcs?
DesktopMemes 15 Dec, 2024 @ 1:03pm 
@ƒlechette Yeah dw it'll be fixed in the next update
THG  [author] 15 Dec, 2024 @ 12:58am 
Yes and yes. Thanks for finding that out
ƒlechette 14 Dec, 2024 @ 11:53pm 
Is antlion_gib_large_1 (the wing) showing skin 3 in place of skin 4 a bug? If so, will it be fixed?
leg@uX 🆖 29 Nov, 2024 @ 3:40pm 
oh this is amazing
noobmaster68 23 Nov, 2024 @ 7:36am 
can you put ik on headcrabs aswell?
THG  [author] 23 Nov, 2024 @ 4:26am 
Either it's another mod or you have too many mods installed and the game can't deal with that
Laxhoop2525 22 Nov, 2024 @ 8:01pm 
I don't know why, but this kept crashing my game, and broke subtitles. Maybe it was conflicts with other mods I have, I don't know.
TheToucanman 22 Nov, 2024 @ 6:58pm 
oh my peak
THG  [author] 22 Nov, 2024 @ 8:55am 
I brought back the animation "digout" so antlions can either walk out of burrows as usual or play this animation where they jump out. Usually unused animations are cut because they are to be level scripted or the code for them was removed. I still need to look more into which animations are unused across the entire game's models though.
noobmaster68 22 Nov, 2024 @ 7:46am 
also can you bring back some unused animations for the antlion guards and the normal antlions
noobmaster68 22 Nov, 2024 @ 5:54am 
what's next after this?
Smashing93 22 Nov, 2024 @ 3:16am 
Oh shit peak
Casioglene 21 Nov, 2024 @ 1:22pm 
Anlion