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Tedster's Stormrider for LWOTC / Ted Jam
   
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21 Nov, 2024 @ 5:10pm
19 Mar @ 3:44pm
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Tedster's Stormrider for LWOTC / Ted Jam

In 1 collection by Tedster
Ted Jam+ - The successor to Mod Jam
196 items
Description
This is a redone version of Kiruka's LWOTC Stormrider, which itself is a version ofIridar's Stormrider class. Designed by Xenthalus and myself as a redone version since Kiruka's Stormrider has a "solved" meta build and needed revising. This new version updates the trees with a melee attack focused tree, a reaction focused tree using Intercept/Rout, and better shield support for the tanking tree.

Other info:
This version of the class has the same caveots as Kiruka's so I'm copypasting them below.

  • You won't be able to make Stormriders through the Guerilla Tactics School, and just like in the original mod, you'll only see them about half as often as other classes from random promotions and mission rewards. This is due to their Psionic nature. I have a balance-related reason for this decision too; with Mod Jam's Psionics Overhaul V3 update, Stormriders have a 100% chance to be eligible for Psion training. If you think that's pretentious, you can go into XComClassData.ini and change NumInForcedDeck to 1 to make them work like they do in the original mod, in terms of GTS Training and how common they are. If I see any comments from people reporting being unable to train Stormriders in the GTS as a "bug", I will purposely lead them on a wild goose chase for the amusement of those of us that know how to read descriptions.
  • Stormriders do not get a pistol slot by default, but they can now equip a pistol as a secondary weapon. This change was made for both balance reasons (who WOULDN'T take a pistol on a class otherwise locked to melee if the only downside is -1 mobility?), as well as animation ones. Dual-wielded melee or a melee weapon with a shield would often make pistol firing animations janky, via having the soldier hold a melee weapon AND a pistol in the same hand. If you don't care about any of that it's easy enough to config a pistol slot in for them.
  • Stormriders cannot equip combat knives (LW2/LWOTC ones) anymore. They don't work with TPS or Dual Wield Melee right now anyway. You can config this change out if you're not having that specific issue.
  • The Advent Acid Blob Launcher from A Better Barracks Arsenal can be equipped as a secondary weapon on the Stormrider. They don't need the Launch Grenade ability to make use of this weapon after all.
  • In usual LWOTC fashion, class-specific GTS Tactics are disabled here. The abilities from them can now be acquired in the XCOM row decks.
  • There should be no conflicts to speak of. Make sure you use True Primary Secondaries, and NOT the original Primary Secondaries. The original is not really compatible with LWOTC as it doesn't play nice with single-builds. At the very least, don't use TPS and the original together.

Requirements:
  • LWOTC - if you're not using LWOTC, just use the original.
  • Various perk packs for abilities used, including those from the original Stormrider.

Credits:
  • Iridar for creating the original Stormrider class and many of the custom abilities and animations for it.
  • Kiruka for creating the LW version as well as the various Mod Jam mods that got me into this in the first place.
6 Comments
LightenedDark 14 Jun @ 3:11pm 
The original had a fully explained perk list. If this one is better... can we see the perks before ditching the old one?
headdy 22 Feb @ 5:22pm 
Did you ever fix the GTS perks still appearing in the menu even though they were disabled?
三重刘德华 22 Dec, 2024 @ 6:48pm 
nice
Leokosta 18 Dec, 2024 @ 12:35pm 
Thank you
Tedster  [author] 18 Dec, 2024 @ 9:18am 
it should be fine to use this one instead.
Leokosta 18 Dec, 2024 @ 3:31am 
What happens if I use this mod with Stormrider Class For LWOTC by Kiruka ? I ask because I have some classes that have that mod as a dependency. Thank you